Mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 1

June 26, 2013

In Part 1 of this tutorial, Imagineer Systems Product Manager Martin Brennand takes you through setting up a camera solve in Mocha Pro, then exporting to FBX. In Part 2 Martin goes through setting up a simple card set extension scene in Nuke using the exported FBX data. You can see Part 2 here: Thanks to Steve Blasini at BFX Imageworks for the footage!