In the third and final installment of All About Eyes, you’ll take everything you learned in Part I: Iris Texture and Part II: Iris Dilation and map it to a 3D model.
Armed with BCC 3D Objects and BCC Layer Deformer in Adobe After Effects, Boris FX’s Paul Ezzy shows you how to create a realistic 3D eyeball, complete with 3D lighting and cameras. Next you’ll discover how to dilate your iris in response to AE lights. And finally, you’ll make your AE lights cast visible volumetric light with BCC Stage Light (new to BCC ). The end result? An eerily atmospheric 3D eye that’s fully integrated with AE lights & camera! Download Project File.
Filters Used Include: Lightning, Matte Choker, Layer Deformer, Stage Light
Featured Units: Lights, Key & Blend, 3D Objects