Overview

Editors working in 360/VR filmmaking face VFX & post challenges that are often time-consuming. The VR Unit gives editors five new filters for every day VFX tasks that seriously speed up 360 workflows. Quickly work inside your host timeline while also avoiding the seams inherent to regular non-VR filters. Supports 360 stereoscopic! Based on Mocha VR’s award-winning 360/VR tech. The VR Unit filters are: VR Reorient, VR Insert, VR Blur, VR Sharpen, and VR Flicker Fixer.

Working in Avid? The VR Unit brings 360 workflow to Avid Media Composer.

The VR Unit complements Mocha VR, our award-winning tool designed for advanced 360 effects and finishing tasks such as camera stabilization, object removal, nadir patching, tracking and masking.

FILTERS

VR FLICKER FIXER

Pro-sumer 360 video cameras are prone to flickering when shooting with mixed lighting sources. Continuum VR Flicker Fixer can eliminate or reduce luminance flicker with one simple click, providing 3 different methods for removing flicker. Apply the Frame Analysis method on clips with uniform flickering throughout the frame – e.g. flicker that is caused by unintended shutter speed or aperture variations from frame to frame. Apply the two Temporal Smoothing methods on clips where flicker varies from pixel to pixel within the frame – e.g. a scene that is lit partly by natural light and partly by a flickering artificial light. Also, Continuum VR Flicker Fixer really shines with mixed with host masking or Mocha VR’s 360 masking tools for isolated flicker correction.


VR SHARPEN

VR Sharpen provides the highest quality 360 video sharpening available by using state-of-the-art image algorithms to enhance image detail while minimizing artifacts associated with traditional sharpening tools. The core sharpening algorithm performs up to four passes on Fine, Small, Medium, and Course pixel arrays, targeting physical details that have wider and wider pixel dimensions with each stage.


VR BLUR

The VR Blur filter generates out-of-focus effects by emulating the look of shooting with soft focus or a lens diffusion filter. Designed from the ground up to operate in 360/VR with multiple edge wrap modes to process pixels that reside along the edge of the 360 seam. (Non-VR aware filters will generate a hard line across the seam and will not create a convincing look.) VR Blur includes independent controls for the amount of blur along the horizontal and vertical axis, making it easy to emulate fast camera pans. VR Blur complements Mocha VR masking tools for blurring faces and logos in 360 projects.


VR INSERT

VR Insert allows users to easily insert a secondary source clip, title, logo, etc. into a 360/VR shot in true 360/VR space in either mono or stereo format in addition to providing a full array of controls to reorient the source in 360/VR space.

  • Supports mono, stereo, top/bottom, side by side: 360 / 180 formats
  • Cross-Host presets: save your favorite animated title moves and share across hosts
  • Stereo 3D convergence and X,Y, Z orientation controls to properly position inserted elements in stereoscopic position
  • Insert Repeater: replicates titles and inserts to be visible on all 360 views in one simple effect. No duplication or layering necessary
  • Combine 2D video assets into 360 work-space (picture in picture)
  • Combined Insert/Reorient. Add graphics and re-position the background video layer in one simple effect


VR REORIENT

VR Reorient enables users to reorient a 360/VR shot in true 360/VR space in either mono or stereo format. The filter includes a set of intuitive overlay controls that map each section of the 360 source clip to its respective face in the 360 environment, emulating the view that a user would experience when consuming 360 media via a head mounted display system like Oculus Rift.

Use the VR Reorient filter to re-position or center the hero view, fix footage shot at angles or drones, and flatten the horizon.

  • Supports mono, stereo, top/bottom, side by side: 360 / 180 formats
  • Cross-Host presets and saved views
  • Headset preview and preset views: Preview mode displays “headset view” for editing purposes, toggle between views, or to deliver a director/viewer cut

Videos

Features

CROSS-HOST SUPPORT & PRESETS The Continuum VR Unit effects can save cross-host presets that can be shared across any supported host. Stop doubling up on your 360°/180° effect work and start operating smarter, faster and more efficient with the VR unit. Premiere to Resolve, Avid to AE, FCPX to Nuke, it all works seamlessly with Continuum’s VR toolset. Supported host apps include Avid Media Composer, Adobe Premiere Pro, Adobe After Effects, Blackmagic Davinci Resolve and Fusion, Apple FCPX, Vegas Pro, Hit Film, and more.

HIGH-QUALITY RENDERING AND PROFESSIONAL STABILITY The Continuum VR Unit filters deliver the highest quality results at lightning speeds. GPU accelerated for fast rendering, the Continuum VR filters are built for excellence in quality, speed and stability.

360° AND 180° SUPPORT FOR A WIDE VARIETY OF HOST APPLICATIONS Edit and finish in 360° or 180° in your host of choice with the Continuum VR unit. No longer worry about any 360° or 180° limitations in your favorite application, the VR unit allows you to work in 360° or 180° how and where you like.

HOSTS

Product Name: Continuum VR Unit Product Type: Native Interface Plug-Ins Shipping Version: v11.03

Host Support:

Adobe After Effects CS5.5-CC 2018
Adobe Premiere Pro CS5.5-CC 2018
Avid Media Composer 6.5+
Blackmagic DaVinci Resolve 12.5+
Magix Vegas Pro 14+
The Foundry’s Nuke: Nuke 9+
Apple FCP X & Motion 5

For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix.

Graphics Cards: We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.

Effects

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