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Shared Controls
These same controls are used for each lens model, controlling the various parameters.
Advanced lens type. Dropdown. Displays the current lens type, and allows it to be changed. Note that changing to an incompatible type will reset all the lens parameters, so it is best to select the lens type initially.
Reset. Button. Reset the parameters to their default values without removing the keys, to facilitate work with Animate at keys solving mode. Control-clicking the button will remove all keys. Shift-clicking will truncate the parameter keys at the current frame. Control-shift-click removes all the keys, and sets the values and the solving modes to their default values. Note that the tooltip will remind you of these options.
READ OR CRY. Our current warning message about the use of these controls. Naming should be self-explanatory.
Parameter selectors (C’s, O’s, X’s, Y’s, O’s). Buttons. Present when the model has more parameters than easily displayed; these buttons allow you to switch to that page of the controls. C’s: coefficients; X’s: X coefficients; Y’s: Y coefficients; O’s: other coefficients.
+Keys. Button. Add a key on the current frame to each parameter in animate-on-keys mode, indicating that it should be solved here. If the control key is held down, then add a key on each animate-on-keys parameter on each frame with an existing key, from the current frame through the end of the shot (in the current playback direction), roughly like hitting the next key >| and +Keys buttons repeatedly. See also the “Script/Lens/Add distortion keys” script for placing keys every n frames over the current playback range on animate-on-keys parameters.
|<. Button. Go back to the previous frame with a key on any lens distortion parameter.
>|. Button. Go forward to the next frame with a key on any lens distortion parameter.
(Set most to …). Dropdown. Allows you to set the solving mode of most parameters to the value you select in the dropdown. “Most” because it does not affect things like the lens center. This controls is here, but see READ OR CRY.
(parameter name). Text field. On each line, this shows the name of the parameter being controlled. The parameter selector buttons control this, selecting entire groups of parameters to be displayed, or not.
(parameter value). Spinner. The value of the parameter on the current frame.
Underlined in red if it is keyed on this frame. Right-click to remove keys, shift- click to truncate, etc, like other spinners.
(parameter solving mode). Button. Clicking sequences through Manual, Calculate, Animate at keys, and Animate by frame solving modes for this particular
parameter. Right-click to go through the sequence in reverse (ie back up). Animate by frame allows a different value to be calculated for every frame, but this typically generates much too noisy and jittery results to be useful. Instead, you can use the by-frame mode to determine where to place keyframes for the Animate at keys mode, and the intermediate keyless frames will be linearly interpolated in between, resulting in smooth solves. (Post-solve filtering typically can’t be sufficiently effective given the number of frames available, and generally causes sliding anyway.)
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.