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Other Modes Submenu
Place on mesh. Slide a tracker’s seed position, an extra helper point, or a mesh around on the surface of a mesh, or place onto a tracker, seed position, or extra point, or the vertex of a lidar mesh. Use to place seed points on reference head meshes, for example, or a mesh onto a tracker. With control key pushed, position snaps only onto vertices, not anywhere on mesh. Shift-click to select a different object to move, or use control/command-D to unselect everything, then click the different object.
Field of View. Adjust the perspective view’s field of view (zoom). Normally you should drive forward to get a closer view.
Lasso Trackers. Lasso-select trackers. Shift-select trackers to add to the selection, and control-select to unselect them.
Lasso Vertices. Lasso-select vertices of the current edit mesh. Or click directly on the vertices. Shift-click/lasso to add to the current set, control-click/lasso to remove. Pays attention to faces, treating the object as solid. SynthEyes planes ("clipping planes") can be positioned to prevent any vertices behind them from being selected—useful during triangulation.
Lasso Entire Meshes. Lasso-select entire meshes, which become selected or not.
Add Card . Create a 3D plane by fitting to the trackers within the lasso region, or using the existing trackers. See Creating the Card. Use control-drag to pre-selected trackers, control+shift to add to that set. (***It used to be ALT/Command-drag etc, not control!) The bounding box of the swept region defines the plane size/position in any case.
Add Vertices. Add vertices to the edit mesh, placing them on the current grid. Use the shift key to move up or down normal to the grid. If control is down, build a facet out of this vertex and the two previously added.
Move Vertices. Move the selected vertices around parallel to the current grid, or if shift is down, perpendicular to it. Use control to slow the movement. If clicking on a vertex, shift will add it to the selection set, control-shift will remove it from the selection set.
Scrub Timebar. Scrub through the shot quickly by dragging in the perspective view.
Zoom 2D. Zoom the perspective viewport in and out around the clicked-on point in the view. Use control and shift to speed up or slow down the zooming.
Paint Alpha. Paint on the alpha channel of an extracted mesh texture to adjust its coverage. Use the Paint toolbar overlay to control the paintbrush parameters.
Paint Loop. Paint a filled loop on the alpha channel.
Pen Z Alpha. Click repeatedly to create a zig-zag-type non-splined painted alpha path, for example to soften a straight edge in the extracted texture.
Pen S Alpha. Click repeatedly to create a smooth splined painted alpha path, for example to soften a circular edge in the texture.
Add Stereo 2nd . Creates a matching stereo tracker in the perspective viewport for the selected tracker (ie just created in the camera view). See Supervised Setup in Camera+Perspective Views .
Lightsaber Deletion. Lasso selects in the edit mesh, or if there is none, the single selected mesh, deleting facets and vertices completely through the object (not just on the visible surface). This is handy for carving up primitives into convenient shapes. Shift-click a different mesh to select that mesh instead.
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