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Color Tab
3-D Color Map. Drop-down selector. Select a 3-D Color Look-Up-Table (LUT) to use to process the images. Note that when a LUT is present, the Level Adjustments and Hue, Saturation, and Exposure are applied after the LUT, so a 3D LUT can be tweaked to make features more visible.
Open. Button. Brings up a file selector to use a specific color map file anywhere on disk (not just in the user or system preset areas).
Reload. Button. Forces an immediate reload of the selected color map. Note that File/Find New Scripts also does a reload of any color maps that have changed. Either way, reloading a color map will invalidate the image cache.
Save. Button. Writes a .cube 1D or 3D (as needed) color map LUT that corresponds to the current settings of the Level Adjustments, Hue, Saturation, and Exposure.
The resolution is set by a FILE EXPORT preference (1D maps are 8x the specified 3D LUT resolution). Allows you to reuse those settings in different scene files, or other applications. Note that while those controls can be animated, a color map cannot. The color map is written using the settings of the current frame. You can write the color map into your LensPresets folder so it will be listed as a color preset for easy use, or write it to any other location on disk.
When reapplying the color map, you will likely want to clear the Hue, Saturation, and Exposure tracks, at least to start with, so that they are not double-applied
High. Spinner. Incoming level that will be mapped to full white in RAM. Changing the level values will create a key on the current frame if the Make Keys checkbox is on, so you can dynamically adjust to changes in shot image levels. Use right- click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. High, Mid, and Low are all keyed together.
Mid. Spinner. Incoming level that will be mapped to 50% white in RAM. (Controls the effective gamma.)
Low. Spinner. Incoming level that will be mapped to 0% black in RAM.
Gamma. Spinner. A gamma level corresponding to the relationship between High, Mid, and Low.
Hue. Spinner. Rotates the hue angle +/- 180 degrees. Might be used to line up a color axis a bit better in advance of selecting a single-channel output.
Saturation. Spinner. Controls the saturation (color gain) of the images, without affecting overall brightness.
Exposure. Spinner. Controls the brightness, up or down in F-stops (2 stops = a factor of two). This exposure control affects images written to disk, unlike the range adjustment on the shot setup panel. This one can be animated, that one cannot.
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