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Viewport Layouts
A layout consists of one or more viewports (camera view, perspective view, top view, etc), shown simultaneously in a particular arrangement. Select a layout with the drop-down list on the main toolbar.
A tab at top right of each pane switches to a single full-size version of that pane, or back if it already is.
You can adjust the relative sizing of each pane by dragging the gutters between panes.
Tip: Hold shift while dragging a gutter so that the drag only affects the two adjacent windows, not others that align with it. (Use to change a quad view so that it has asymmetric sizes, for example.)
Tip: Hold control while dragging a gutter to override the usual minimum size, to get down to a much smaller minimum size.
You can change any pane of a layout to a different type by clicking the tab just above the upper left corner of the pane, creating a custom layout. You can keep on changing panes and that will continue to affect the same custom layout. To create a new custom layout, switch to a different existing non-custom layout and begin customizing it.
To name your custom layouts and create different pane arrangements, use the viewport layout manager (on the Window menu). Your layouts are stored in the SynthEyes file; you can also set up your own default configurations (preferences) using the layout manager.
Some viewports have several flavors, for example Camera, LCamera, Perspective, Perspective B, SimulTrack, RSimulTrack, Top, and Right. These flavors are different settings for the same underlying view type, ie LCamera and RCamera are both camera views, but one initializes to look at the left eye of a stereo shot, vs right for the other. Each flavor preserves various settings when the overall layout changes, so that when you switch from a Quad view to a Top view, the Top view will continue to look the same. For this reason, if you have a layout with two perspective views, you should use Perspective and Perspective B. If you used two Perspective B's, then changed layout and then back again, both Perspective B's would have the same configuration— one of the two originals at random. For good layouts for stereo shots, use an appropriate combination of LCamera, RCamera, LSimulTrack, and RSimulTrack rather than the plain Camera or SimulTrack.
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