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Sending SNI files to Others.
If you send a SNI file to someone else and it contains de-duplicated meshes, the meshes will be missing: the recipient needs to have the SBM files (or original meshes).
While it is possible to identify the necessary SBM files from the File/File Info listing, we recommend not attempting to package those files: the user will have to locate them at the same full path locations, which is unlikely and generally unreliable.
Accordingly, to prepare a SNI file to send to someone, it is recommended to open the Edit/Edit Scene Settings panel and set the de-duplication mode to Never, then save the file. The resulting SNI file will then contain all the meshes. (You might turn on the Compress .sni files preference before saving, as well.)
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