Colorize glow:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).
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| Black Point= -75 | Black Point=0 | Black Point=75 |
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.
The illustrations below show the affect of adjusting the White Point in with a simple two- color gradient from black (Color 1) to white (Color 6).
![]() | ![]() | ![]() |
| White Point=100 | White Point=50 | White Point=25 |
Negative Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
![]() | ![]() | ![]() |
| Squeeze= -75 | Squeeze=0 | Squeeze=75 |
**Advanced Gradient Controls Parameter Group:**The Advanced Gradient Controls parameter group is located inside the Colorize parameter group.
Theย Loop Mode menuย affects the output when either Loop Count or Gradient Offset are changed from their default values.
Forward Loopย is the most useful choice and is the default value. When you choose Forward Loop, increaseย Loop Countย to create a gradient that loops back toColor 1ย after it passesย Color 6. Changeย Gradient Offsetย to move the mapping through this loop.
When you use Forward Loop, increaseCrossfade End Colorsย to a value other than 0 so that the final image does not appear to jump.
When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc. ย An advantage to this choice is that your final image will not jump.
Whenย Offย is chosen, going past the end of the gradient will use the end color.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient, and negative values loop backwards, which will only have a different appearance from a positive value if Gradient Offset is not set to 0. Set Crossfade End Colors to a value other than zero when you use Loop Count. This will prevent the rendered image from jumping.
Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, settingย Gradient Offsetย to 100 or 300 simply reverses the direction of the gradient. Set Crossfade End Colors to a value other than zero when you use Gradient Offset. This will prevent the rendered image from jumping.
Color Easeย adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values cause the transitions to be more abrupt. Decreasing negative values soften the transitions.
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| Color Ease= -100 | Color Ease=100 |
**Gradient HSL Parameter Group:**The Gradient HSL parameter group is located inside the Colorize parameter group.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
Lightnessย controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.
ย
Light Zoom
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).
![]() | ![]() | ![]() |
| Black Point= -75 | Black Point=0 | Black Point=75 |
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.
The following illustrations show the affect of adjusting the White Point in with a simple two-color gradient from black (Color 1) to white (Color 6).
![]() | ![]() | ![]() |
| White Point=100 | White Point=50 | White Point=25 |
Negative Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
![]() | ![]() | ![]() |
| Squeeze= -75 | Squeeze=0 | Squeeze=75 |
TheLoop menuaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offis chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseย Forward Loopย the gradient loops back toย Color 1ย after it passesย Color 6. You can increaseLoop Countย to set the number of loops or changeย Gradient Offsetย to move the mapping through this loop.
- When you chooseBack & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifย Gradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Colorย Easeย adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values causes the transitions to be more abrupt. Decreasing negative values softens the transitions.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
Lightnessย controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.
ย
Rays Cartoon:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
rays dissolve:
Black Point:ย ย Adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to beย purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
![]() | ![]() | ![]() |
| Black Point= -75 | Black Point=0 | Black Point=75 |
White Point:ย ย Adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
**Squeeze:**Negativeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
![]() | ![]() | ![]() |
| Squeeze= -75 | Squeeze=0 | Squeeze=75 |
Huecycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
Rays puffy
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to beย purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
![]() | ![]() | ![]() |
| Black Point= -75 | Black Point=0 | Black Point=75 |
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Negativeย Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
![]() | ![]() | ![]() |
| Squeeze= -75 | Squeeze=0 | Squeeze=75 |
Theย Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseย Forwardย Loopย the gradient loops back toColor 1ย after it passes Colorย 6. You can increaseย Loop Countย to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countsets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifย Gradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Huecycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
Rays Radiant Edges:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
Rays Radiant Spotlight:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Negative Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop menuย affects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
Rays Ring:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
rays ripply:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
rays streaky:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
rays textured:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.
ย
Rays wedge:
Black Pointย adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).
White Pointย adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.
Squeezeย values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.
Theย Loop Modeย affects the output when either Loop Count or Gradient Offset are changed from their default values.
- Whenย Offย is chosen, looping past the end of the gradient uses the end color. This is the default value.
- When you chooseForward Loopย the gradient loops back toย Color 1ย after it passesย Color**6.ย You can increase Loop Count to set the number of loops or changeย Gradient Offsetย toย move the mapping through this loop.
- When you chooseย Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.
Loop Countย sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offsetย is not zero.
Gradient Offsetย offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.
Hueย cycles the colors in the gradient around the color wheel in the HSL color space.
Saturationย adjusts the intensity of each colorโs hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.























