Removed Gradient Parameters

Colorize glow:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorizeglow.blkpt-75 last part colorizeglow.blkpt75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.

The illustrations below show the affect of adjusting the White Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorizeglow.whtpt100 colorizeglow.whtpt50 colorizeglow.whtpt25
White Point=100 White Point=50 White Point=25

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

colorizeglow.squeeze-75 colorizeglow.squeeze0 colorizeglow.squeeze75
Squeeze= -75 Squeeze=0 Squeeze=75

**Advanced Gradient Controls Parameter Group:**The Advanced Gradient Controls parameter group is located inside the Colorize parameter group.

The Loop Mode menu affects the output when either Loop Count or Gradient Offset are changed from their default values.

Forward Loop is the most useful choice and is the default value. When you choose Forward Loop, increase Loop Count to create a gradient that loops back toColor 1 after it passes Color 6. Change Gradient Offset to move the mapping through this loop.

When you use Forward Loop, increaseCrossfade End Colors to a value other than 0 so that the final image does not appear to jump.

When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.  An advantage to this choice is that your final image will not jump.

When Off is chosen, going past the end of the gradient will use the end color.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient, and negative values loop backwards, which will only have a different appearance from a positive value if Gradient Offset is not set to 0. Set Crossfade End Colors to a value other than zero when you use Loop Count. This will prevent the rendered image from jumping.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient. Set Crossfade End Colors to a value other than zero when you use Gradient Offset. This will prevent the rendered image from jumping.

Color Ease adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values cause the transitions to be more abrupt. Decreasing negative values soften the transitions.

colorizeglow.colorease-100 colorizeglow.colorease100
Color Ease= -100 Color Ease=100

**Gradient HSL Parameter Group:**The Gradient HSL parameter group is located inside the Colorize parameter group.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

Lightness controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.

 

Light Zoom

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorize.blackpoint.n75 colorize.blackpoint.0 colorize.blackpoint.75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.

The following illustrations show the affect of adjusting the White Point in with a simple two-color gradient from black (Color 1) to white (Color 6).

colorize.whitepoint.25 colorize.whitepoint.50 colorize.blackpoint.0
White Point=100 White Point=50 White Point=25

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

colorize.squeeze.n75 colorize.blackpoint.0 colorize.squeeze.75
Squeeze= -75 Squeeze=0 Squeeze=75

TheLoop menuaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Offis chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increaseLoop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you chooseBack & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Color Ease adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values causes the transitions to be more abrupt. Decreasing negative values softens the transitions.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

Lightness controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.

 

Rays Cartoon:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays dissolve:

Black Point:  Adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

bcc3rays.blpoint.n75 bcc3rays.blpoint0 bcc3rays.blpoint75
Black Point= -75 Black Point=0 Black Point=75

White Point:  Adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

**Squeeze:**Negative values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

bcc3rays.comm.squn75 bcc3rays.comm.squ0 bcc3rays.comm.squ75
Squeeze= -75 Squeeze=0 Squeeze=75

Huecycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays puffy

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

bcc3rays.blpoint.n75 bcc3rays.blpoint0 bcc3rays.blpoint75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

bcc3rays.comm.squn75 bcc3rays.comm.squ0 bcc3rays.comm.squ75
Squeeze= -75 Squeeze=0 Squeeze=75

The Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back toColor 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Countsets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Huecycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Radiant Edges:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Radiant Spotlight:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop menu affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Ring:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays ripply:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays streaky:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays textured:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop modeaffects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays wedge:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you chooseForward Loop the gradient loops back to Color 1 after it passes Color**6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value ifGradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.


List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash