Removed Gradient Parameters

Colorize glow:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorizeglow.blkpt-75 last part colorizeglow.blkpt75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.

The illustrations below show the affect of adjusting the White Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorizeglow.whtpt100 colorizeglow.whtpt50 colorizeglow.whtpt25
White Point=100 White Point=50 White Point=25

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

colorizeglow.squeeze-75 colorizeglow.squeeze0 colorizeglow.squeeze75
Squeeze= -75 Squeeze=0 Squeeze=75

Advanced Gradient Controls Parameter Group:
The Advanced Gradient Controls parameter group is located inside the Colorize parameter group.

The Loop Mode menu affects the output when either Loop Count or Gradient Offset are changed from their default values.

Forward Loop is the most useful choice and is the default value. When you choose Forward Loop, increase Loop Count to create a gradient that loops back to Color 1 after it passes Color 6. Change Gradient Offset to move the mapping through this loop.

When you use Forward Loop, increase Crossfade End Colors to a value other than 0 so that the final image does not appear to jump.

When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.  An advantage to this choice is that your final image will not jump.

When Off is chosen, going past the end of the gradient will use the end color.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient, and negative values loop backwards, which will only have a different appearance from a positive value if Gradient Offset is not set to 0. Set Crossfade End Colors to a value other than zero when you use Loop Count. This will prevent the rendered image from jumping.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient. Set Crossfade End Colors to a value other than zero when you use Gradient Offset. This will prevent the rendered image from jumping.

Color Ease adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values cause the transitions to be more abrupt. Decreasing negative values soften the transitions.

colorizeglow.colorease-100 colorizeglow.colorease100
Color Ease= -100 Color Ease=100

Gradient HSL Parameter Group:
The Gradient HSL parameter group is located inside the Colorize parameter group.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

Lightness controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.

 

Light Zoom

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower that the Black Point value are mapped to the Color 1. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point in with a simple two- color gradient from black (Color 1) to white (Color 6).

colorize.blackpoint.n75 colorize.blackpoint.0 colorize.blackpoint.75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Decreasing White Point causes more pixels to be purely Color 6 in the output.

The following illustrations show the affect of adjusting the White Point in with a simple two-color gradient from black (Color 1) to white (Color 6).

colorize.whitepoint.25 colorize.whitepoint.50 colorize.blackpoint.0
White Point=100 White Point=50 White Point=25

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

colorize.squeeze.n75 colorize.blackpoint.0 colorize.squeeze.75
Squeeze= -75 Squeeze=0 Squeeze=75

The Loop menu affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Color Ease adjusts the softness of the transitions between pure colors in the gradient. Increasing positive values causes the transitions to be more abrupt. Decreasing negative values softens the transitions.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

Lightness controls the brightness of the colors in the gradient. Higher values lighten the colors, while lower values darken the colors.

 

Rays Cartoon:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays dissolve:

Black Point:  Adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

bcc3rays.blpoint.n75 bcc3rays.blpoint0 bcc3rays.blpoint75
Black Point= -75 Black Point=0 Black Point=75

White Point:  Adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze:  Negative values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

bcc3rays.comm.squn75 bcc3rays.comm.squ0 bcc3rays.comm.squ75
Squeeze= -75 Squeeze=0 Squeeze=75

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays puffy

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

bcc3rays.blpoint.n75 bcc3rays.blpoint0 bcc3rays.blpoint75
Black Point= -75 Black Point=0 Black Point=75

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

bcc3rays.comm.squn75 bcc3rays.comm.squ0 bcc3rays.comm.squ75
Squeeze= -75 Squeeze=0 Squeeze=75

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Radiant Edges:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Radiant Spotlight:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Negative Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop menu affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays Ring:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays ripply:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays streaky:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

rays textured:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

 

Rays wedge:

Black Point adjusts the value in the Input Channel which is treated as the pure Color 1 level in the output. All pixels whose Input Channel value is lower than the Black Point value are mapped to the Color 1 color. Increasing positive Black Point values cause more pixels to be purely Color 1 in the output. Decreasing negative values cause fewer pixels to be purely Color 1. The following illustrations show the affect of adjusting the Black Point with a simple two-color gradient from black (Color 1) to white (Color 6).

White Point adjusts the value in the Input Channel which is mapped to the pure Color 6 in the output. Increasing White Point causes more pixels to be purely Color 6 in the output.

Squeeze values compress and shift the gradient towards the left (Color 1) side. Increasing positive values compress and shift the gradient towards the right (Color 6) side.

The Loop Mode affects the output when either Loop Count or Gradient Offset are changed from their default values.

  • When Off is chosen, looping past the end of the gradient uses the end color. This is the default value.
  • When you choose Forward Loop the gradient loops back to Color 1 after it passes Color 6. You can increase Loop Count to set the number of loops or change Gradient Offset to move the mapping through this loop.
  • When you choose Back & Forth Loop, the color mapping goes from 1 to 6 to 6 to 1, etc.

Loop Count sets the number of times that the gradient loops. Values less than one use less of the gradient; negative values loop backwards, which only has a different appearance from a positive value if Gradient Offset is not zero.

Gradient Offset offsets the starting point of the gradient. This can be animated to create palette-shifting effects. A value of 100 offsets the gradient by one full cycle. Since the gradient loops back and forth, setting Gradient Offset to 100 or 300 simply reverses the direction of the gradient.

Hue cycles the colors in the gradient around the color wheel in the HSL color space.

Saturation adjusts the intensity of each color’s hue in the gradient. Negative values desaturate the gradient, while positive values increase the saturation of the gradient.

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See also:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
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BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
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BCC Cartooner
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BCC Charcoal Sketch
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BCC Chroma Key Studio
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BCC Damaged TV Dissolve
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BCC FAQ
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BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC Video Scope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC Witness Protection
BCC Wood Grain
BCC Wooden Planks
BCC Z Blur
BCC Z Space 1
BCC Z Space 2
BCC Z Space 3
FEC Bubbles
Removed Gradient Parameters
Title Studio – The Title Container Parameter Guide
Title Studio Basics
Title Studio: Animating an Object Using Keyframes
Title Studio: Creating a Credit Roll Part One
Title Studio: Creating a Credit Roll Part Two
Title Studio: Creating A Fade Effect
Title Studio: Creating a Type on Effect with Title Containers
Title Studio: Scene Container Parameter Guide
Title Studio: The Animation Tab
Title Studio: The Camera Tab
Title Studio: The Composite Tab
Title Studio: The Container Position Tab
Title Studio: The Info Window
Title Studio: The Keyframe Palette
Title Studio: The Lights Tab
Title Studio: The Preferences Panel
Title Studio: The Project Settings Window
Title Studio: The Render Tab
Title Studio: The Tools Window
Title Studio: The User Marks Window
Title Studio: This History Palette
Title Studio: Understanding Track Structure
Title Studio: Working with the Composite Window
Title Studio: Working with the Controls Window
Title Studio: Working with the Timeline Window
Working in Adobe After Effects and Premiere
Working in Apple Final Cut Pro and Motion
Working in Avid
Working in DaVinci Resolve
Working in Sony Vegas

Categories:
BCC 3D Objects
BCC Art Looks
BCC Blur & Sharpen
BCC Browser
BCC Color & Tone
BCC Film Style
BCC Image Restoration
BCC Key & Blend
BCC Lights
BCC Match Move
BCC Particles
BCC Perspective
BCC Stylize
BCC Textures
BCC Time
BCC Transitions
BCC VR
BCC Warp


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