S_EdgeFlashAdds a glow from the Foreground clip onto the Background clip, and vice versa, then composites the Foreground over the Background. This can be used to make a composite look more natural with light flashing between the layers as if exposed on film together.In the Sapphire Composite category.
Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mode:
Popup menu, Default: Original
.
Select which processing method to use
-
Original:
The original method
- LightWrap: An improved method that handles some edge conditions better
- LightWrap: An improved method that handles some edge conditions better
-
Original:
The original method
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Fg Flash Amp:
Default:
0.8,
Range:
0 or greater.
The amount of flashing from the Front onto the Back.
-
Bg Flash Amp:
Default:
0.8,
Range:
0 or greater.
The amount of flashing from the Front onto the Back.
-
Flash Width:
Default:
0.1,
Range:
0 or greater.
The width of the flashing. This parameter can be adjusted using the Flash Width Widget.
-
Output:
Popup menu, Default: Comp
.
Selects between different output options.
-
Foreground:
outputs only the Front clip with flashing from the Back.
- Background: outputs only the Back clip with flashing from the Front.
- Comp: flashes both, composites the Front over the Back, and outputs the result.
- Background: outputs only the Back clip with flashing from the Front.
-
Foreground:
outputs only the Front clip with flashing from the Back.
-
Subpixel Widths:
Check-box, Default:
off.
Enables flashing by subpixel amounts. Use this for smoother animation of the flash width.
-
Comp Premult:
Check-box, Default:
on.
Enable this for a better composite if the Front pixel values have been pre-multiplied by the Matte pixel values. This is also known as an 'additive' composite.
-
Front Lights:
Default:
1,
Range:
any.
Scales the Front input by this value. Increase for a brighter result
-
Front Darks:
Default:
0,
Range:
any.
Adds this gray value to the darker regions of the Front input. This can be negative to increase contrast.
-
Front Sat:
Default:
1,
Range:
0 or greater.
Scales the color saturation of the Front input. Increase for more intense colors. Set to 0 for monochrome.
-
Back Lights:
Default:
1,
Range:
any.
Scales the Back input by this value. Increase for a brighter result
-
Back Darks:
Default:
0,
Range:
any.
Adds this gray value to the darker regions of the Back input. This can be negative to increase contrast.
-
Back Sat:
Default:
1,
Range:
0 or greater.
Scales the color saturation of the Back input. Increase for more intense colors. Set to 0 for monochrome.
-
Matte Use:
Popup menu, Default: Alpha
.
Determines how the Matte input channels are used to make a monochrome matte.
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Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Invert Matte:
Check-box, Default:
off.
If enabled, the black and white of the output matte are inverted.
-
Shrink- Grow+:
Default:
0,
Range:
any.
Amount to grow the matte edges in approximate pixels, or shrink if negative.
-
Edge Softness:
Default:
1,
Range:
0.01 or greater.
The resulting softness of the edges.
-
Post Blur:
Default:
0,
Range:
0 or greater.
If positive, the result is blurred by this amount. This is an alternative method for softening the edges.
-
Noise Amplitude:
Default:
0,
Range:
0 or greater.
The amount of noise texture to add to the edges.
-
Noise Width:
Default:
0.05,
Range:
0 or greater.
The width of the area at the matte edges where the noise is included. This has no effect unless Noise Amplitude is positive
-
Frequency:
Default:
100,
Range:
0.1 or greater.
The frequency of the noise. Increase for finer grain noise, decrease for coarser noise. This has no effect unless Noise Amplitude is positive.
-
Octaves:
Integer, Default:
1,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the magnitude of the previous. This has no effect unless Noise Amplitude is positive.
-
Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Noise Shift:
X & Y, Default:
[0 0],
Range:
any.
The horizontal and vertical translation of the noise texture.