SIGGRAPH 2020: Combining Unreal with Commercial Post & VFX

August 31, 2020


Brendan O’Neil, Bonfire’s VFX Supervisor and Flame artist, shows how the team uses Unreal Engine in their Flame and Nuke based workflow on high-end spots, music videos, and episodic TV shows. Leveraging Unreal real-time, raytraced renders with Sapphire plugins for sophisticated look dev and stylized final results.