Mocha Pro Tutorial: 3D Camera Solver and Nuke Pt. 2

June 26, 2013

In Part 2 of this tutorial, Imagineer Systems Product Manager Martin Brennand
goes through setting up a simple card set extension scene in Nuke using the
exported FBX data from Mocha. In Part 1, Martin takes you through setting up a
camera solve in Mocha Pro, then exporting to FBX. You can see Part 1 here: Thanks to Steve Blasini at BFX Imageworks for the