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Spline Workflow

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โ€ŒSpline Workflow

When you create a shot, SynthEyes creates an initial static full-screen rectangle spline that assigns all blips to the shotโ€™s camera. You might add additional splines, for garbage matte areas or moving objects you want to track. Or, you might delete the rectangle and add only a new animated spline, if you are tracking a full-screen moving object.

Ideally, you should add splines before running the autotracker the first time, that will be simplest. However, if you run the autotracker, then decide to add or modify the splines (using the Roto panel), you can then use the Features panel to create a new set of trackers:

๏‚ท Delete the existing trackers using control-A and delete, or the Delete Leaden button on the features panel,

๏‚ท Click the Link Frames button, which updates the possible tracker paths based on your modified splines. Donโ€™t worry, you will be prompted for this if you forget in almost all cases.

๏‚ท Click the Peel All button to make new trackers.

The separate Link step is required to accommodate workflows with manual Peeling using Peel mode button. (You may also be prompted to Link in when entering Peel mode.)

Stereo Shots : You can use the Hierarchy View or Copy Splines script to copy a spline from one eye to the other. You'll usually need to adjust the keyframes somewhat for the other eye.

ยฉ2024 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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