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GeoH Make Selected the Root
Select a child object in a rig, then run this script to make it the new root. Its previous parents become a new chain of children.
For example, you have a pre-build whole-body rig, but are tracking a shot that clearly shows the hand, with the lower arm extending off-screen. You'll track the hand directly, and want to adjust the lower arm so it points off in the right direction. Select the hand, run this script, then remove superfluous body, arm, and leg elements and mesh.
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