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Details
If click on a moving/GeoH object, select it.
Upon pushing the left button, if there is no selected object, or it doesn't have a base mesh, don't do anything. If there is a selected regular or GeoH object and it has a base mesh and weight map, start blurring.
At mouse up, blurring is complete.
You can use the mouse wheel before or during blurring to change the size of the
brush.
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.