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Brush: Surface or Thru
This controls whether painting, airbrushing, smudging, and relaxing affect just the visible surface of the mesh, or project all the way through the mesh. Which option to use depends on what you're doing whether you're working on the front of a face, or deflecting an entire arm, front and back, for example. Note that you can also use blocking planes in Thru mode to control what regions are affected.
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