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Suggestions for Other Software Developers
Other software developers might consider whether they are able to support anamorphic distance with a viewpoint-dependent mesh deformer. It would map vertex coordinates into the viewing camera’s local coordinates,
correct the Y coordinate by Z/(Z+AD), then map the vertex back to mesh coordinates. That would allow accurate mesh display and rendering from any viewpoint, without having to come from SynthEyes as a vertex cache.
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