BCC+ Polar Warp
Category: BCC Warp
Effect Name: BCC+ Polar Warp
The BCC+ Polar Warp filter, part of the BCC Warp category, is an auto-animating filter that warps and wraps the filtered source into a circular shape, much like a flattened sphere might look. The angle speed parameter, when set to a value other than zero, will cause the result to spin continuously in either a clockwise or an anti-clockwise direction. This filter also includes a swirl option which causes the image to swirl around the edge of the frame in a circular motion with the swirl increasing in intensity as it moves away from the center point x/y.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View: Displays the render view.
- Output: Displays the final filtered output
- Matte: Displays the matte used for the face tracking.
- Angle Rotation: Sets the angle of the warped image.
- Angle Repeats: Sets the number of copied of the image that are in the warp.
- Angle Speed: Animate the warped image rotation.
- Center X/Y: Sets the center x/y of the warp in the filtered source.
- Stretch X: Scales the result along the horizontal axis
- Stretch Y: Scales the result along the vertical axis.
- Inner Radius: Sets an inner radius for the warp. Negative values will pull or drain the image into the center position point. Positive values will yield a repeated result emanating out from the center x/y point.
- Outer Radius: Sets the outer radius for the warp. Positive values will push the image outside of the frame where it is clipped by the image frame. Negative values will yield a repeated image pushing in towards the center x/y point.
- Radius Offset: Resets the position of the filtered source within the warp field.
- Radius Offset Speed: Auto-animates the radius offset. Negative values cause the image to drain in toward the center x/y point. Positive values vause the image to push out away from the center x/y point
- Wrap X: Determines what happens at the end of the warp along the X axis
- No: No pixels are repeated and areas at the edge of the effect remain transparent.
- Tile: The existing pixels are tiled to produce opaque pixels at the edge of the effect.
- Reflect: The existing pixels are reflected to produce opaque pixels at the edge of the effect.
- Wrap Y: Determines what happens at the end of the warp along the Y axis
- No: No pixels are repeated and areas at the edge of the effect remain transparent.
- Tile: The existing pixels are tiled to produce opaque pixels at the edge of the effect.
- Reflect: The existing pixels are reflected to produce opaque pixels at the edge of the effect.
- Filter: Selects the method for filtering the image as it is warped and scaled. Available methods include:
- Bilinear
- Triangle
- Quadratic
- Cubic
- Catmull-rom
- Gaussian
- Mitchell
- Sinc
- Swirling Angle: Causes the image to swirl around the edge of the frame, where the image will be twirled in a circular motion with the swirl increasing in intensity as it moves away from the center point x/y.
- Swirling Radius: Sets the radius or width of the swirl.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.