BCC+ Polar Displacement
Category: BCC Warp
Effect Name: BCC+ Polar Displacement
The BCC+ Polar Displacement filter, part of the BCC Warp category, warps and wraps the filtered source into a circular shape, much like a flattened sphere might look. This filter also includes a swirl option which causes the image to swirl around the edge of the frame in a circular motion with the swirl increasing in intensity as it moves away from the center point x/y.
Displacement maps may be selected from factory installed greyscale images, or any custom png, jpeg or tiff image.
Additionally, an included Glitch function, provides a way to generate unique glitchy displacement map results.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- View: Displays the view output from the filter.
- Output: Displays the final rendered result.
- Map Source: Displays the unfiltered map image.
- Processed Map: Displays the filtered map image.
- Radial Map: Displays the radial map image.
- Angular Map: Displays the angular map image.
- Map Type: Determines what the filter uses for the displacement map.
- Layer: Selects a layer from the timeline to use as the displacement map image.
- Displacement Map: Selects an image preset from the installed displacement map images.
- Map Layer: Determines which layer in the timeline is used to create the distortions in the filtered image.
- Browse Maps:Launches the FX Editor to select a preset map image.
- External Map:Launches file browser to load a custom image map.
- Watch Folder: Sets a watch folder which helps the filter finding a missing external image files when migrating the project to other systems.
- Display File Info: Displays the file path information over the source image.
- Crop: The map can be cropped by adjusting the various crop parameters.
Map Transform Group
- Top: Crops the map from the top down.
- Bottom: Crops the map from the bottom up.
- Left: Crops the map from left to right.
- Right: Crops the map from right to left.
- Corner Pin: The map can be corner pinned by adjusting the Corner Pin sliders as well as dragging the four points on the corners of the screen.
- Upper-Left: Controls the X and Y position of the Upper Left Point.
- Upper-Right: Controls the X and Y position of the Upper Right Point.
- Lower-Right: Controls the X and Y position of the Lower Right Point.
- Lower-Left: Controls the X and Y position of the Lower Left Point.
Note: You may need to zoom the image out a bit to see the corner points. In addition, to see and adjust the corner points in After Effects, make sure that the effect title in the Effect Controls window is highlighted. For Final Cut Pro, you must activate the cross hair icon next to the corner position parameters to see and adjust the corner points on the screen.
- Position: Sets the position of the map image along the horizontal and vertical axis.
- Position Z: Sets the position of the map image along the z axis.
- Scale X: Sets the horizontal scale.
- Scale Y: Sets the vertical scale.
- Gang Scale: The Scale X and Scale Y slider values can be linked together. When enabled, the scale parameter will not display individual X and Y parameters.
- Tumble: Tumbles the image along the horizontal axis.
- Spin: Spins the image along the vertical axis.
- Rotate: Rotates the image.
- Shear X: Skews the map image left and right.
- Shear Y: Skews the map image up and down.
- Anchor X: Defines the point on the X axis around which position, rotation, scaling or shearing takes place.
- Anchor Y: Defines the point on the Y axis around which position, rotation, scaling or shearing takes place.
- Anchor Z: Defines the point on the Z axis around which position, rotation, scaling or shearing takes place.
- Camera: Sets the position of the map image in relation to the camera along the horizontal and vertical axis.
- Camera Z: Sets the apparent distance of the map image to the camera.
- Filter: Sets the filtering method when applying a transform to the map image. Mitchell is the default, however a number of additional filtering options are available.
- Triangle: The Triangle filter is not the highest quality, but fine for scaled images.
- Quadratic: Quadratic is like triangle, but more blur with fewer artifacts. It offers a good compromise between speed and quality.
- Cubic: Cubic is the default filter in Photoshop. It produces better results with continuous tone images, but is slower than Quadratic. If the image contains fine details, the result may be blurrier than desired.
- Catmull-Rom: This produces good results with continuous tone images which are scaled down, producing sharp results with fine detailed images.
- Gaussian: Gaussian lacks in sharpness, but is good with ringing and aliasing.
- Mitchell: A good balance between sharpness and ringing, Mitchell is a good choice when scaling up.
- Sinc: Keeps small details when scaling down with good aliasing.
- Filter Softness: Sets the blur level of the filtering.
- Edge Mode: Transforming the source image can create instances where there are areas along the edges of the frame where no image appears.
- Transparent: Disables edge handling. No image appears along exposed edges of the frame.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Wrap: Wraps the edge pixels to the edge of the frame to generate opaque pixels along the edge of the result.
Map Processing Group
- Pre Blur: Sets the amount of blur applied to the Map Layer.
- Blur Threshold: Softens the Map Layer before computing the displacements.
- Map Black Level: Sets the channel values of the map that are output as pure black. All pixels whose value is lower than the Map Black Level value become pure black.
- Map White Level: Sets the channel values of the input image that are treated as pure white by the filter. All pixels whose value is higher than the Map White Level value become to pure white.
- Map Gamma: Sets the midlevel gray values of the input image by adjusting the gamma. Increasing Map Gamma lightens the shadows and reduces contrast. Decreasing Gamma darkens the shadows and increases contrast.
Glitch Group
- Glitch On: Enables the glitch parameter controls.
- Global Seed: Sets the global random seed for all glitch groups.
- Glitch Intensity: Sets the global intensity for all glitch groups.
- Intensity Randomness: Sets the random seed for the global glitch intensity.
- Interval Randomness: Randomizes the global glitch Interval.
- Glitch Duration: Sets the length of the glitches in time.
- Duration Randomness: Randomizes the Glitch Duration.
- Duration Mode: Determines the type of duration.
- Actual: The actual length of the glitches in time.
- Average: The average length of the glitches in time.
- Zero: Disables edge handling. No image appears along exposed edges of the frame.
- Tile: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result. This is the default setting of the filter.
- Clamp: Locks the edge pixels to the edge of the frame, to generate stretched opaque pixels along the edge of the result
Note: Each individual group below includes its own Interval Seed, and varying those seeds between groups allows for varying the timing between the different Glitch components.
Block Damage Group
- Block Damage Intensity: Used to adjust the amount of blocks on screen during a glitch.
- Block Minimum Intensity: Allows for forcing a minimum amount of blocks for the glitch duration.
- Block Run Length: Controls the number of blocks between gaps. A value of zero generates completely independent blocks. A value of 100 generates one run of blocks with gaps on either side.
- Block Size: Determines the size of the blocks.
- Pattern Amount: Increases or decreases the percentage of the Blocks displaying a Pattern.
- Pattern Opacity: Sets the opacity for the Patterns.
Shift Group
- Shift Group Intensity: Used to adjust the overall strength of the shift distortions during a glitch.
- Shift Peak Position: Defines at what point within the duration of the glitch shows the most shift, with zero being the beginning of the glitch, 100 the end, and 50 the midpoint.
- Line Duplication: Artifacts where horizontal lines of pixels are duplicated and positioned adjacent to each other vertically. This creates the appearance of vertical stripes in areas of the image.
- Shift Amount: Increases or decreases the peak horizontal Shift and Jitter amount in the shift animation that occurs over the duration of the glitch.
- Density: Sets the density of Shift bands on screen during a Glitch.
- Run Length: Controls the number of shifted lines between gaps.
- Skew: Defines the peak horizontal Skew amount in the shift animation that occurs over the duration of the Glitch.
- Jitter: Adds an additional randomized horizontal shift to each line (1 pixel horizontal band) within the Shift band.
Displacement Group
- Displacement: Sets the amount of displacement applied to the Map Layer.
- Center Point: Sets the position of the radial center along the horizontal and vertical axes.
- Rad Channel: Selects the color channel when a layer is being used as the displacement map.
- Radial Displacement: Sets scale of the radial displacement.
- Radial Reference Level: Sets the channel value where no displacement occurs.
- Ang. Channel: Selects the color channel when a layer is being used as the displacement map.
- Ang. Displacement: Sets scale of the angular displacement.
- Angular Reference Level: Sets the channel value where no displacement occurs.
- Swirling: Sets amount of curl distortion applied to the map layer.
- Red Amount: Sets the amount of red pixels applied to the Map Layer.
- Green Amount: Sets the amount of green pixels applied to the Map Layer.
- Blue Amount: Sets the amount of blue pixels applied to the Map Layer.
- Alpha Amount: Sets the amount of alpha pixels applied to the Map Layer.
- Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: Allows the edge of the result to become transparent.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Wrap: Wraps pixels back into the result to generate opaque pixels along the edge of the result.
- Post Offset: Offsets the map layer after displacement has been applied.
- Post Scale: Sets the scale of the map layer after displacement has been applied.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
Pinning Group
The BCC Distortion Pinning controls are used to fine tune edge treatment in situations where a distortion effect might cause regions from outside the image edges to be remapped inside the boundary.
For more information on the BCC Distortion Pinning controls, Click Here.- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.