BCC+ Multi-Star
Category: BCC Lights
Effect Name: BCC+ Multi-Star
The BCC+ Multi-Star filter, part of the BCC Lights category, creates multi-point star patterns in the higlights of the image.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- View Sets the viewer to display different aspects of the filter.
- Output: Displays the final result of the effect.
- Matte: Displays the matte used to generate the multi-star effect.
- Stars: Displays the multi-star effect.
- Blend: Determines the blend mode to be used to add the multi-star effect.
- Add: The multi-star is added to your image.
- Screen: The multi-star is combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.
- Brightness: Sets the intensity of the multi-star effect.
- Spokes: Sets the number of star spokes in each star effect.
- Size: Sets the size of the stars.
- Angle: Sets the rotation of the stars.
- Color: Sets the star color. In itโs default state the color is white. By selecting a color with the color chip, the color can be set to any RGB value. With the eyedropper, the color can be selected directly from the image pixels.
The Matte Group
A matte can be used to determine where the stars are placed.
- Position: Pinpoints the color values to be used in the matte.
- Range:Increases or decreases the range of values in the matte.
The Alpha Group
- Star Under Source:Determines how much of the star effect is generated from behind the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.