BCC+ Mosaic Dissolve
Category: BCC Transitions
Effect Name: BCC+ Mosaic Dissolve
The BCC+ Mosaic Dissolve filter, part of the BCC Transitions category, is a 32 bit hardware accelerated transition that generates a mosaic pixel pattern over the combined incoming/outgoing dissolve that automatically animates as your transition progresses. Included in the transition are several options to modify the look of the effect. There are controls that govern the size and position of the pixelated image dissolve including a scramble and blur effect that can be used to obscure detail in the mosaic image, a full prism group for super chromatic aberration looks and a suite of post color correction tools.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
- Animation: Menu controlling what drives the animation of the transition.
- Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
- Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
- Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
- Style: Used to select the animation style of the transition.
- Blend: Blends the mosaic transition effect with the existing footage.
- Animate: Animates the mosaic transition effect over the existing footage.
- Hybrid: Blends and animates the mosaic transition effect.
Channel YUV Blur Group
- Blur Quality: Selects the style of the blur and the overall quality of the effect
- Box: the fastest option but with the least smooth result.
- Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian.
- Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
- Gaussian: the smoothest result but not quite as fast as the other options.
- Blur: Used to control the main blur amount.
- Blur X: Used to adjust the blur amount along the horizontal (X) axis.
- Blur Y: Used to adjust the blur amount along the vertical (Y) axis.
- Blur Luma Y: Used to adjust the blur amount in the luma (Y) channel.
- Blur U: Used to adjust the blur amount in the U (blue projection) channel.
- Blur V: Used to adjust the blur amount in the V (red projection) channel.
- Blur Alpha: controls the blur amount in the alpha channel.
- Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: Allows the edge of the result to become transparent.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result.
Mosaic Group
- Color Smoothness: Used to apply a blur to the source before the mosaic step.
- Size: Used to set the size of the pixelation while maintaining the same aspect ratio as the filtered source.
- Size X: Used to increase or decrease the width of the pixel independently of the height.
- Size Y: Used to increase of decrease the height of the pixel independently of the width.
- Shift X: Used to shift the pixels along the horizontal axis.
- Shift Y: Used to shift the pixels along the vertical axis.
- Shift Drift X: Used to drift the pixels along the horizontal axis.
- Shift Drift Y: Used to drift the pixels along the vertical axis.
- Scramble: Used to shuffls the pixels in the image. As scramble increases, the arrangement of pixels becomes increasingly random.
- Scramble Seed: Used to set the random seed for the scramble option.
- Blend Mode: Used to determine the method that is used to composite the border.
- Blend Mix: Blends the selected mode back onto the source image.
Prism Group
- Enable: Enable the Prism parameters.
- Depth Delta: Sets the overall change in depth between the start and end points. Higher values will result in a more intense prism distortion.
- Angle Delta: Used to set the overall change in clockwise angle for the image spin. Higher values will result in a more significant clockwise blur, while lower values will produce a more subtle effect.
- Smooth Mode: Selects the method of smoothing used in the effect.
- Automatic: Lets the filter set the level of smoothness in the image samples
- Manual: Manually sets the level of smoothness in the image samples
- Smoothness: Sets the level of smoothness in the image samples when in manual mode
- Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism
Prism Colors Group
- Short Color: Used to set the first color in the prism
- Mid Color: Used to set the second color in the prism
- Long Color: Used to set the third color in the prism
- Lock Center Start/End: When checked the the center start and center end parameters will be bound to each other.
- Center Start: Sets the center point of the start of the blur
- Center End: Sets the center point of the end of the blur
- Scale Start: Sets the start point of the blur along the z axis
- Scale End: Sets the end point of the blur along the z axis
- Angle Start: Sets the start angle of the blur rotation
- Angle End: Sets the end angle of the blur rotation
- Offset Start: Offsets the start result along the z axis
- Offset End: Offsets the end result along the z axis
- Falloff: Controls the bias of the blur falloff between the start and end for both position and angle
- Edge Mode: Determines how edges of the filtered frame are handled.
- Transparent: Allows the edge of the result to become transparent.
- Repeat: Repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: Reflects pixels back into the result to generate opaque pixels along the edge of the result
Color Correct group
- Hue: Used to control the overall hue of the transition.
- Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
- Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.
- Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
- Gamma: Used to control the overall gamma of the transition.
- Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
- Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
- Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
- Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
- Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Animation Tuning group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
- Ease In: Control how quickly or slowly the line advances at the beginning of the transition.
- Ease Mid: Controls the rate of change of the effect during the middle of the transition.
- Ease Out: Control how quickly or slowly the line advances at the end of the transition.
- OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
- View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.) Enable this control to display a preview graph of the the animation curves rendered into in the composite window.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.