BCC+ Light Flicker
Category: BCC Film Style
Effect Name: BCC+ Light Flicker
The BCC+ Light Flicker filter, part of the BCC Film Style category, allows for the easy addition of precise or random light flicker to any shot. The filter is able to brighten or darken the filtered source and includes an on-screen graph display so that you can predict the flicker hits in the shot with frame level accuracy.
The filter also includes a prism option that splits the RGB channels towards the edge of the frame which produces the effect of a chromatic aberration. Additional user level controls include individual RGB channel light flickering and infinite control over the sine waves that are used to control the level and pulse of the flickering light.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- Speed: Sets the speed of the flicker animation.
- Amount: Sets the intensity of the flicker animation.
- Red Amount: Sets the overall intensity of the red RGB channel in the flicker animation.
- Green Amount: Sets the overall intensity of the green RGB channel in the flicker animation.
- Blue Amount: Sets the overall intensity of the blue RGB channel in the flicker animation.
Flicker Type
- Smooth: Generates a constant smooth lighting change.
- Spiky: Generates a flat interval between each sharp lighting change.
- Linear: Generates a constant sharp lighting change.
Flicker Style
- Brighten Only: When selected, the flicker will consist of bright flashes only.
- Darken Only: When selected, the flicker will consist of dark dropouts only.
- Alternate Bright and Dark: When selected, the flicker will alternate between bright flashes and dark dropouts with a flat interval between each of the bright and dark light spikes.
- Bidirectional: When selected, the flicker will alternate between bright flashes and dark dropouts with a flat interval after the bright and dark light spikes.
- Time Symetry: Sets the timing between each flash.
- Flatness: Sets the duration of the light spike peak hold.
- Flicker Randomness: Adds more variability to the flickering animation.
- Intensity Randomness: Adds more variability to the intensity of the flickering animation.
- Noise: Determines the level of noise to the animation curve.
- Noise Smoothing: Applies smoothing to the level of noise added to the animation curve.
- Random Seed: Use to set the starting seed for the animation.
Curve View
- Off: The preview curve is disabled.
- Render Over Black: The preview curve is displayed even in final render mode and composited over black.
- Render Over Effect: The preview curve is displayed even in final render mode and composited over the glitched image.
Time View: Defines the time range of the preview graph (maximum of 30 seconds).
Prism Group
- Enable: Enables/disables prism effect.
- Amount: Sets the amount of the prism effect.
- Weight: Sets the smoothness of the prism.
- Short Color: Sets the first color in the prism.
- Mid Color: Sets the second color in the prism.
- Long Color: Sets the third color in the prism.
Color Correct Group
- Enable: Enables/disables color correction effect.
- Hue: Sets the hue of the effect.
- Saturation: Sets the saturation of the effect.
- Brightness: Sets the brightness of the effect.
- Contrast: Sets the contrast of the effect.
- Gamma: Sets the gamma of the effect.
- Temperature: Sets the temperature of the effect.
- Cyan/Magenta: Sets the cyan/magenta tint of the image.
- Red: Sets the value of the red color channel.
- Green: Sets the value of the green color channel.
- Blue: Sets the value of the blue color channel.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.