BCC+ Face ML
Category: BCC Key and Blend
Effect Name: BCC+ Face ML
The BCC+ Face ML filter, part of the BCC Key and Blend category, automatically finds faces in the filtered source and generates segmented mask shapes for common facial features such as lips, eyes etc,. The filter will automatically track all of the individual mask shapes for the segmented facial features without the need for any user input.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- Model: Use to select the AI / ML model
- Output Mode (pop-up): Use to set the output of the filter. The default state is to output a green overlay that clearly indicates the selected regions. The options in this menu are:
- B-W Matte
- Overlay
- Alpha Channel
- Multiply Alpha
- Screen Alpha
- Stencil Alpha
The following options determine which facial features will be masked. Selecting All negates all other choices but when All is disabled / unchecked, the remaining options can be used individually or in any combination:
- All: generates a mask for the entire face
- Skin: generates a mask for the skin (only on the face)
- Eyebrow Left: generates a mask for the left eyebrow
- Eyebrow Right: generates a mask for the right eyebrow
- Eye Left: generates a mask for the left eye
- Eye RIght: generates a mask for the right eye
- Lip Top: generates a mask for the top lip
- Lip Bottom: generates a mask for the bottom lip
- Mouth: generates a mask for the mouth interior
- Teeth: generates a mask for the teeth
- Beard: generates a mask for the beard and/or mustache
Matte Tools Group
These parameters control the edge of the returned mask shapes.
- Enable: Use to enable the parameters that are in this group.
- Feather: Use to feather the edge of the mask shapes.
- Feather Bias: Use to set the center point of the feathering along the edge of the mask. A negative value pushes the feather toward the outside of the mask, thereby expanding the mask shape. A positive value pushes the feather toward the inside of the mask shape, causing the mask to contract.
- Choke: Use the Choke parameter to expand or contract the mask. Note that this option will eat into the mask feather.
- Dilation Quality: Use to set the quality of the mask dilation. There are two options in this menu:
- Fast
- High
- Dilation: Use the Dilation parameter to expand or contract the mask while preserving the feathered edge.
- Post Blur: A final optional blur pass for the mask shapes applied after the other matte adjustments.
- Invert Matte: Click to invert the mask shapes.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.