BCC+ Depth Wipe ML

BCC Transitions

Browse Continuum Effects List

BCC+ Depth Wipe ML

BCC Transitions

Browse Continuum Effects List

The BCC+ Depth Wipe ML transition creates an image depth based transition, wiping between the outgoing and incoming frames from foreground to background, over the course of the transition. The depth map that this transition is based on was developed with and is powered by AI machine learning.ย 

This BCC+ transition, like all other BCC+ transition effects, includes on-screen control widgets for the dissolve and effect animation and a full suite of color adjustment tools in addition to the FX Editor preset generator and selector option.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the โ€œCreate Custom Presetโ€ icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters


Animation: Pop-up menu controlling what drives the animation of the transition.

Auto โ€“ automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).

Manual โ€“ requires the user to set keyframes to control the transition progression.ย  Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.

Layer to Reveal โ€“ This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context.ย  When applied as a normal โ€œeffectโ€ as opposed to a transition, however, this menu is used to select the โ€œIncomingโ€ or โ€œRevealโ€ layer for the transition.

Percent Done:ย  Disabled/Hidden by default.ย  When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.


View Matte (checkbox): Enable to see the matte that the filter is generating for the wipe

Depth Input Type (pop-up: Use to select which input (incoming or outgoing) will be used as a depth map

  • Source
  • Reveal

Depth Direction (pop-up): Use to select which way the wipe will occur and includes the following options:

  • Front to Back
  • Back to Front
  • From Midpoint
  • To Midpoint

Midpoint: Use to set the desired midpoint for the depth map and available when using From Midpoint or To Midpoint options for the depth direction.


Depth Map ML group

Model (pop-up): Used to select the desired depth map model and includes 3 user selectable options:

Faster: less precise but fast depth map model

Better: more precise depth map model, slightly slower than the Faster model

Best: the most precise depth map model, slightly slower than the Better model

Mapping Mode (pop-up): Used to determine how the AI model will be used to determine depth in the filtered source. This menu includes the following three options:

  • Scaled: Provides the user with a single Scale control for tuning the returned depth map result. Low values in the corresponding Scale parameter will generate more transparency, while high values in the Scale parameter will introduce more opacity to the result.
  • Min/Max: Automatically rescales the depth map to span the full range from black to white
  • Guided: Generates a depth map based on user defined start and end points in the image. A pair of position points, Guide Near and Guide Far, are placed over regions that are nearest to and farthest from the camera, which provides a start and end point for the depth map generation.

Scale: Available when Scaled mode is selected and used to tune the white scale of the depth map result. Low values in this parameter will introduce more transparency, high values introduce more opacity.

Guide Far: Available when Guided mode is selected and used to set the far point for the depth map

Guide Near: Available when Guided mode is selected and used to set the near point for the depth map

Brightness: Used to increase or decrease the brightness in the generated depth map

Contrast: Used to increase or decrease the contrast in the generated depth map

Gamma: Used to increase or decrease the gamma in the generated depth map

Level Far: Used to tune the Far (furthest from the camera) region of the generated depth map

Level Near: Used to tune the Near (closest to the camera) region of the generated depth map

Invert: Used to invert the depth map


Refine Depth Group

This group includes a set of brightness/contrast/gamma controls to separately refine the near/mid/far regions with user definable range and position settings for each region.

E๏ปฟnable: Enables/Disables the Refine Depth Group parameters.

Far Sub Group: Used to tune the far regions in the depth map (furthest from the camera)

  • Position: Used to set the mid-point in the Far range
  • Range: Used to define the size of Far range
  • Brightness: Used to control the brightness in the maps Far region
  • Contrast: Used to control the contrast in the maps Far region
  • Gamma: Used to control the brightness in the maps Far region

Mid Sub Group: Used to tune the mid regions in the depth map

  • Position: Used to set the mid-point in the Midtone range
  • Range: Used to define the size of Midtone range
  • Brightness: Used to control the brightness in the maps Midtone region
  • Contrast: Used to control the contrast in the maps Midtone region
  • Gamma: Used to control the brightness in the maps Midtone region

Near Sub Group: Used to tune the near regions in the depth map (closest to the camera)

  • Position: Used to set the midpoint in the Near range
  • Range: Used to define the size of Near range
  • Brightness: Used to control the brightness in the maps Near region
  • Contrast: Used to control the contrast in the maps Near region
  • Gamma: Used to control the brightness in the maps Near region

Matte Tools Group: This group includes a set of parameters to fine tune the matte that is generated from the Depth Map result.

Softness: Used to soften the transition of the threshold, range, and slice boundary regions

Choke: Used to choke or spread the matte

Post Blur: Used to add a secondary blur to the matte


Color Correction group

The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.

Hue: Used to control the overall hue of the transition.

Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.

Brightness: Used to control the overall brightness of the transition.

Higher values create more intense highlights than lower values.

Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.

Gamma: Used to control the overall gamma of the transition.

Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.

Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image..ย  Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.

Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.

Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.

Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.


Animation Tuning Group

These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

Ease In: Control how quickly or slowly the glow amount increases at the beginning of the transition.

Ease Out: Control how quickly or slowly the glow amount decreases at the end of the transition.

OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.


GPU Rendering

Allows for the selection of GPU or CPU software rendering.

Default: Uses the GPU to render the effect.

  • 16 bit float
  • 32 bit float
  • Disabled: disables GPU rendering and allows for CPU software rendering.


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