BCC+ Color Link
Category: BCC Color & Tone
Effect Name: BCC+ Color Link
The BCC+ Color Link filter, part of the BCC Color & Tone category is a 32 bit hardware accelerated effect applied to a foreground layer, which is then colorized by the averaged color from a sampled background layer directly beneath it in the timeline. Consider a title over a live action shot filtered by the Color Link effect - in this case, the color of the title is averaged from the live action shot for a more balanced composite. It could also be used to color match shots used in a PIP effect or with keyed composites.
The effect includes several different user selectable ways to average the sampled color values from the background source and includes an array of more than 20 different apply modes, which can be used to blend the sampled color with the color of the filtered clip.
Color values can be sampled either from the entire frame or from a user defined point within the frame with an adjustable radius around the selected point.
Color can either be live-sampled dynamically frame-by-frame, which continuously pulls color from the background source, or statically, from a single frame of the sampled clip for a non-animating color match result.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
- Allow Resizing: (Adobe After Effects only) enables automatic resizing to avoid cropping the edge.
- View:
Toggles the render view
- Output: Displays the final filtered output
- Sample Layer: Displays the layer used for the color link sample
- Over Sample: Displays the filtered effect over the sample layer.
Sample Group
- Sample Layer: Used to Select the Layer used for the color link sample.
- Sample Method:
Used to select the color channel used in the effect.
- Average: the mean of each color channel in a region.
- Median: the median approximation of each color channel in a region.
- Brightest: the highest luminance value in a region.
- Darkest: the lowest luminance value in a region.
- Max rgb: the highest value of each color channel in a region.
- Min rgb: the lowest value of each color channel in a region.
- Diffuse color: a blurred overlay of the full source frame.
- Sample Type:
Used to determine how the color link sample is used in the effect.
- Dynamic: Samples the color at every frame dynamically, allowing the effect to match the sample layer as the color changes throughout the clip.
- Static: Samples the color at a single predetermined frame and maintains that color throught the clip.
- Sample Frame: Only available when the Sample Type is set to Static. Allows for the manual selection of a specific frame in the clip upon which the color link is based.
- Sample Region:
Used to select the region in the sample layer that is used for the color link.
- Full Frame: Selects the color or luminance values across the full frame of the sample image.
- Point Radius: Selects the color or luminance values based on a user defined region.
- Center X/Y: Only available when Point Radius is selected. Used to select the X/Y position of the sample area.
- Radius: Only available when Point Radius is selected. Used to determin the radius of the sample area. Higher values will result in a larger sample area.
- Blur: Used to blur the source layer. Only available when the sample method is set to Diffuse Color.
- Flip Sample:
Used to invert the sample image along the X/Y Axis. Only available when the sample method is set to Difuse Color. Note: This function only affects how the color link samples the pixels. It does not change the orientation of the source layer.
- Off: Disables the flip sample feature. The sample layer is not inverted.
- Flip X: Flips the sample layer 180 degrees along the X axis.
- Flip Y: Flips the sample layer 180 degrees along the Y axis.
- Flip X + Y: Flips the sample layer 180 degrees along both the X and Y axis.
- Opacity: Used to adjust the overall opacity of the color link effect. Higher values will result in a more opaque effect, utilizing the full range of the sample layer pixels. Lower values will result in a more transparent effect.
- Blend Mode: Used to blend the filtered output to the source image. Blend Modes control the blending of the two images, giving the effects many additional creative possibilities.
For more information on Blend and Apply Modes click here.
Film Glow Group
- Transparent: allows the edge of the result to become transparent.
- Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
- Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.
- Wrap: wraps the pixels to generate opaque pixels along the edge of the result.
RGB Independent
This parameter group controls the independent scaling of the glow dimensions for R, G, and B. parameter group controls the
- Red Scale: Used to set the scale of the red glow uniformly. Higher values will increase the scale along the X and Y axis.
- Red Scale X: Used to set the scale of the red glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it.
- Red Scale Y: Used to set the scale of the red glow along the vertical axis. Higher values will increase the scale along the Y axis. while lower values will restrict it.
- Green Scale: Used to set the scale of the green glow uniformly. Higher values will increase the scale along the X and Y axis.
- Green Scale X: Used to set the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it. .
- Green Scale Y: Used to set the scale of the green glow along the vertical axis. Higher values will increase the scale along the Y axis. while lower values will restrict it.
- Blue Scale: Used to set the scale of the blue glow uniformly. Higher values will increase the scale along the X and Y axis.
- Blue Scale X: Used to set the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it. .
- Blue Scale Y: Used to set the scale of the blue glow along the vertical axis. Higher values will increase the scale along the y axis. while lower values will restrict it.
- Glow Matte: Lets you choose an alternate clip or layer from which the matte is derived.
- Glow Matte Type:
Selects the channel in the source image from which the glow is derived. Pixels with higher values in the selected channel are considered to have higher intensities.
- Color: use the RGBA color channel and multiplies it by the source alpha channel.
- Color Inverted: uses the inverted color channel.
- Luma: uses the luma channel.
- Luma Inverted: uses the inverted luma channel.
- Alpha: use the unmodified Alpha channel.
- Alpha Inverted: use the inverted Alpha channel.
Color Correction Group
The Color Correction group provides a range of foreground color correction tools for aid in matching foreground and background colors to create a more convincing final composite. A separate set of correction tools for just the foreground edge is found in the Edge Color Correction group.
- Enable Checkbox: Enables/Disables the color correction parameters.
- Hue: Used to control the overall hue of the color link.
- Saturation: Used to control the overall saturation of the color link.
- Brightness: Used to control the overall brightness of the color link.
- Contrast: Used to control the overall contrast of the color link.
- Gamma: Used to control the overall gamma of the color link.
- Temperature: Control the overall temperature of the foreground. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
- Cyan/Magenta: Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.
- Red: Adds or subtracts red from the image.
- Green: Adds or subtracts green from the image.
- Blue: Adds or subtracts blue from the image.
Drop Shadow Group
- Enable: Enables/Disables the drop shadow group parameters.
- Pre/Post Glow:
Determines when the drop shadow is applied to the effect.
- Pre Glow: Applies the drop shadow before the glow effect is applied.
- Post Glow: Applies the drop shadow after the glow effect is applied.
- Color: Used to select the color of the drop shadow effect. Color may be sampled from the color chip or through the use of the eye dropper.
- Opacity: Used to control the opacity of the drop shadow. Higher values will result in a more opaque shadow, whereas lower values will result in a more transparent effect.
- Blur: Used to control the softness of the drop shadow. Higher values will result in a softer edge to the shadow.
- Position: Used to set the distance of the drop shadow from the source along the x/y axis.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.