Sapphire Plug-ins for Autodesk: TextureSpots

TextureSpots

In the S_Textures Plugin.

Creates a field of spots that can be distorted and animated. The Warp Speed parameter causes the spots to be distorted over time by a random warping pattern.

Inputs:

None

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Frequency: Default: 8, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Radius: Default: 1, Range: 0 to 2.
The radius of the spots. Adjust this to change the size of the spots without changing the number of spots.

Shift: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Rand Warp Amp: Default: 0.2, Range: 0 or greater.
The amplitude of a bubble warping distortion applied to the spots.

Rand Warp Freq: Default: 1, Range: 0.01 or greater.
The spatial frequency of the noise used for the warping distortion. This has no effect unless Rand Warp Amp is positive.

Warp Start: X & Y,   Default: [0 0], Range: any.
The translation offset warping pattern. This has no effect unless Rand Warp Amp is positive.

Warp Speed: X & Y,   Default: [0.5 0], Range: any.
The translation speed of the warping pattern. If non-zero the spots are animated to wiggle at this rate. This has no effect unless Rand Warp Amp is positive.

Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Invert: Popup YES-NO,  Default: No .
If enabled, the resulting texture colors are inverted. This is similar to swapping Color0 and Color1.

Params2:

Params3:

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
TextureSpotsComp
WarpBubble
Sapphire Plug-ins Introduction

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