Sapphire Plug-ins for Autodesk: TextureMicro


In the S_Textures Plugin.

Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.




Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Frequency: Default: 1, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Frequency Rel X: Default: 0.6, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Octaves: Integer,  Default: 12, Range: 1 to 12.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift Start: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring. This parameter can be adjusted using the Shift Start Widget.

Shift Speed: X & Y,   Default: [0 0], Range: any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. The result of animated Speed values may not be intuitive, so for variable speed motion it is usually best to set this to 0 and animate the Shift Start values instead.

Details: Default: 0.43, Range: 0 to 1.
Increases or decreases the amount of fine detail in the texture. Decrease to get a smoother look, increase to get a more high-frequency, noisy look.

Boil Speed: Default: 1, Range: any.
Sets the speed of the time evolution of the texture. Zero gives no boiling at all.

Threshold: Default: 0.35, Range: 0 or greater.
Values below this are clamped to black; increase for a darker, more intense texture.

Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.



Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .

See Also:

Sapphire Plug-ins Introduction


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