Light3DMaskPerforms 3D relighting using a source input with surface colors, and a normal vector input clip. The Mask input is used to interpolate between the original image and the result.Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of all lights together.
-
Ambient Bright:
Default:
0.2,
Range:
any.
The amount of ambient light included in the entire frame. This allows parts of the source where no light is falling to be visible.
-
Diffuse Bright:
Default:
1,
Range:
0 or greater.
Scales the diffuse light from all light sources.
-
Hilight Bright:
Default:
0.8,
Range:
0 or greater.
Scales the brightness of all specular highlights.
-
Hilight Size:
Default:
0.5,
Range:
0 or greater.
Adjusts the size of all specular highlights.
-
Light1 Enable:
Check-box, Default:
on.
Enables the first light source.
-
Light1 Color:
Default rgb:
[1 1 1].
The color of the first light source.
-
Diffuse Bright 1:
Default:
1,
Range:
0 or greater.
Scales the diffuse brightness for Light 1 only.
-
Hilight Bright 1:
Default:
1,
Range:
0 or greater.
Scales the brightness of the specular highlights for Light 1 only.
-
Hilight Size 1:
Default:
1,
Range:
0 or greater.
Adjusts the size of the specular highlights for Light 1 only.
-
Light1 Z:
Default:
0.5,
Range:
any.
The z position of the first light source.
-
Light2 Enable:
Check-box, Default:
off.
Enables the second light source.
-
Light2 Color:
Default rgb:
[1 1 1].
The color of the second light source.
-
Diffuse Bright 2:
Default:
1,
Range:
0 or greater.
Scales the diffuse brightness for Light 2 only.
-
Hilight Bright 2:
Default:
1,
Range:
0 or greater.
Scales the brightness of the specular highlights for Light 2 only.
-
Hilight Size 2:
Default:
1,
Range:
0 or greater.
Adjusts the size of the specular highlights for Light 2 only.
-
Light2 Z:
Default:
0.5,
Range:
any.
The z position of the second light source.
-
Blur Mask:
Default:
0,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas.
-
Invert Mask:
Check-box, Default:
off.
If enabled, inverts the mask input so the effect is applied to areas where the Mask is black instead of white.
Params2:
-
Normal X <-:
Popup menu, Default: Red
.
Determines which color channel is used for the horizontal component of the normal vectors.
-
Red:
Use Red channel.
- Green: Use Green channel.
- Blue: Use Blue channel.
- Green: Use Green channel.
-
Red:
Use Red channel.
-
Normal Y <-:
Popup menu, Default: Green
.
Determines which color channel is used for the vertical component of the normal vectors.
-
Red:
Use Red channel.
- Green: Use Green channel.
- Blue: Use Blue channel.
- Green: Use Green channel.
-
Red:
Use Red channel.
-
Normal Z <-:
Popup menu, Default: Blue
.
Determines which color channel is used for the depth component of the normal vectors.
-
Red:
Use Red channel.
- Green: Use Green channel.
- Blue: Use Blue channel.
- Green: Use Green channel.
-
Red:
Use Red channel.
-
Invert X:
Check-box, Default:
off.
If checked, inverts the horizontal compononent of the normal vectors.
-
Invert Y:
Check-box, Default:
off.
If checked, inverts the vertical compononent of the normal vectors.
-
Invert Z:
Check-box, Default:
off.
If checked, inverts the depth compononent of the normal vectors.
-
Normal Offset:
Default:
-0.5,
Range:
any.
Added to the values in the Normal input.
-
Light3 Enable:
Check-box, Default:
off.
Enables the third light source.
-
Light3 Color:
Default rgb:
[1 1 1].
The color of the third light source.
-
Diffuse Bright 3:
Default:
1,
Range:
0 or greater.
Scales the diffuse brightness for Light 3 only.
-
Hilight Bright 3:
Default:
1,
Range:
0 or greater.
Scales the brightness of the specular highlights for Light 3 only.
-
Hilight Size 3:
Default:
1,
Range:
0 or greater.
Adjusts the size of the specular highlights for Light 3 only.
-
Light3 Z:
Default:
0.5,
Range:
any.
The z position of the third light source.
-
Light4 Enable:
Check-box, Default:
off.
Enables the fourth light source.
-
Light4 Color:
Default rgb:
[1 1 1].
The color of the fourth light source.
-
Diffuse Bright 4:
Default:
1,
Range:
0 or greater.
Scales the diffuse brightness for Light 4 only.
-
Hilight Bright 4:
Default:
1,
Range:
0 or greater.
Scales the brightness of the specular highlights for Light 4 only.
-
Hilight Size 4:
Default:
1,
Range:
0 or greater.
Adjusts the size of the specular highlights for Light 4 only.
-
Light4 Z:
Default:
0.5,
Range:
any.
The z position of the fourth light source.
Params3:
-
Light1 Dir:
X & Y, Default:
[-0.7 0.6],
Range:
any.
The x and y position of the first light source. This parameter can be adjusted using the Light1 Dir Widget.
-
Light3 Dir:
X & Y, Default:
[-0.7 -0.6],
Range:
any.
The x and y position of the third light source. This parameter can be adjusted using the Light3 Dir Widget.
-
Light2 Dir:
X & Y, Default:
[0.7 0.6],
Range:
any.
The x and y position of the second light source. This parameter can be adjusted using the Light2 Dir Widget.
-
Light4 Dir:
X & Y, Default:
[0.7 -0.6],
Range:
any.
The x and y position of the fourth light source. This parameter can be adjusted using the Light4 Dir Widget.
-
Mocha:
Default:
0,
Range:
0 or greater,
Shared
.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater,
Shared
.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1,
Shared
.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off,
Shared
.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Show Mocha Only:
Check-box, Default:
off,
Shared
.
Bypass the effect and show the Mocha Mask itself.
-
Bypass Mocha:
Check-box, Default:
off,
Shared
.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.