Sapphire Plug-ins for Autodesk: FlickerMatchMatte


In the S_FlickerMchMatte Plugin.

Adds flicker to the Source clip using the flicker from a second Match clip, in the areas specified by a Matte. To use this effect, select a frame where you want the Source brightness unchanged, and hit the Set Match Level button. When other frames are processed, the Source brightness will be scaled by the average Match brightness within the Matte, relative to the Match Level.


Source: The clip to add flicker to.

Match: The clip to copy flicker from.

Matte: The white of this clip specifies which Source areas to measure the flicker from. It can be inverted with the Invert Matte parameter.


Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Set Match Level: Push-button .
Pressing this button sets the Match Level parameter to the average Match clip brightness within the Matte at the current frame. It causes the output to equal the Source at this frame. (This will not work properly when in 'Redraw:Never' mode.)

Match Level: Default: 0.5, Range: 0.01 or greater.
The average Match brightness in the Matte for which the Source input is unchanged.

Invert Matte: Check-box,  Default: off, Shared .
If enabled, the black and white of the matte are inverted before use.

Measured Flicker: Default: 0, Range: 0 or greater.
When processing, this parameter is automatically adjusted to record the amount of flicker at each frame. You can copy the keyframes to a parameter in other effect in order to match the flicker in a different clip, or adjust the brightness on certain frames. Changing this parameter manually has no effect.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .

See Also:

Sapphire Plug-ins Introduction


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