Sapphire Plug-ins for Autodesk: DissolveZap

DissolveZap

In the S_Dissolves Plugin.

Transition between two clips using animated lightning bolts. The clips dissolve into each other, while the lightning grows. The Dissolve Amt parameter should be animated to control the transition speed.

Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amt: AutoTransition,  Default: 0, Range: -0.5 to 1.5, Shared .
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition.

Dissolve Speed: Default: 5, Range: 1 or greater.
The speed of the dissolve between the From and To clips. When set to 1, the dissolve takes place over the entire duration of the effect. When set higher, the dissolve is shorter, although the lightning bolts still change size and brightness over the entire duration. Setting this to 10 can make the transition snappier and more like a flash-frame cut.

Start: X & Y,   Default: [0 0], Range: any.
The starting point of the bolts.

Vary Endpoint: Default: 1.4, Range: 0 or greater.
Offsets the End location by a random amount within a circle of this radius. If Max Bolts is greater than 1, this can be useful to spread out the different End points.

Bolt Width: Default: 0.112, Range: 0 or greater.
The width of the lightning bolts.

Branchiness: Default: 5, Range: 0 to 20.
Scales the number of additional bolts that branch from the main bolt. Set this to 0 for basic bolts with no extra branches.

End: X & Y,   Default: [0 0], Range: any.
The end point of the bolts. This parameter can be adjusted using the End Widget.

Zap Color: Default rgb: [1 1 1].
The color of the lightning. If you want to keep the lightning bolt itself bright white, you can still affect the perceived color by adjusting the Glow Color instead.

Zap Bright: Default: 1, Range: 0 or greater.
Scales the brightness of the lightning bolts.

Max Bolts: Integer,  Default: 35, Range: 1 to 500.
The maximum number of lightning bolts at the midpoint of the transition.

Start Offset: Default: 0, Range: 0 or greater.
The offset from the start point to begin drawing the bolts. This can be useful for animating a lightning strike.

Length: Default: 1, Range: 0 or greater.
The length of the bolts, beginning at Start Offset. If less than 1, the bolts will not be drawn all the way from start to end. This can be useful for animating a lightning strike.

Rand Seed: Default: 0, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different random lightning bolts, and the same value should give a repeatable result.

Params2:

Zap Glow Bright: Default: 2, Range: 0 or greater.
Scales the brightness of the glow applied to the lightning.

Zap Glow Width: Default: 0.224, Range: 0 or greater.
The width of the glow applied to the lightning.

Zap Glow Color: Default rgb: [0.5 0.5 1].
The color of the glow applied to the lightning.

Bg Glow Color: Default rgb: [1 1 1].
Scales of the color of the background glow at the midpoint of the transition. The colors and brighness of the glow is also affected by the inputs.

Bg Glow Bright: Default: 8, Range: 0 or greater.
Scales the brightness of the background glow at the midpoint of the transition.

Bg Glow Width: Default: 0.4, Range: 0 or greater.
Scales the background glow distance at the midpoint of the transition. Note that a zero glow width still enhances bright areas; set the brightness parameter to zero if you want no background glow.

Params3:

Shutter Angle: Default: 0, Range: 0 or greater, Shared .
Adjusts the shutter angle for motion blur. This controls the amount of time that the simulated shutter is open, and thus the overall amount of motion blur. A value of 0 disables motion blur. A value of 360 degrees will blur over an entire frame, which is the maximum amount of motion blur possible with a real camera. Values above 360 degrees will produce unrealistic results in which the motion of adjacent frames overlaps.

Samples: Integer,  Default: 16, Range: 2 or greater, Shared .
Controls the number of individual renders that are averaged together when applying motion blur. Increasing the number of samples will give smoother results, but will also increase render times. If too few samples are used, there can be visible aliasing or ghosting artifacts. Faster motion will require more samples to avoid artifacts.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

DissolveGlow
DissolveEdgeRays
DissolveLensFlare
Glow
GlowMask
GlowComp
GlowMaskComp
Zap
Sapphire Plug-ins Introduction

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