Sapphire Plug-ins for Autodesk: DissolveDefocus

DissolveDefocus

In the S_Dissolves Plugin.

Transitions between two input clips while defocusing each. The first clip is defocused and faded out while the second clip is brought into focus and faded in. The Dissolve Amt parameter should be animated to control the transition speed.

Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amt: AutoTransition,  Default: 0, Range: -0.5 to 1.5, Shared .
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition.

Defocus Width: Default: 1, Range: 0 or greater.
The width of the defocus.

Rel Height: Default: 1, Range: 0.01 or greater.
The relative height of the iris shape. If it is not 1, circles become ellipses, etc.

Defocus Rel From: Default: 1, Range: 0 or greater.
Scales the amount of defocus applied to the first clip. Set to 0 to fade out with no defocus.

Defocus Rel To: Default: 1, Range: 0 or greater.
Scales the amount of defocus applied to the second clip. Set to 0 to fade in with no defocus.

Roundness: Default: 0, Range: any.
Modifies the shape of the simulated camera iris. A value of 1 produces a circle; 0 gives a flat-sided polygon with a number of sides given by the Shape parameter. Less than 0 causes the sides to squeeze inward giving a star shape, while a value greater than 1 causes the corners to squeeze inward, giving a flowery shape. Has no effect if the Shape is set to Circle.

Rotate: Default: 0, Range: any.
Rotates the iris shape.

Bokeh: Default: 0, Range: any.
Softens the outer edge of the iris shape, which gives a softer look to the defocused highlights. A negative value darkens the center of the iris shape, producing a ring-like defocus shape.

Shape: Popup menu,  Default: Circle .
Determines the shape of the simulated camera iris.
Circle: round.
3 sides: triangle.
4 sides: square.
5 sides: pentagon.
6 sides: hexagon.
7 sides: etc.

Edge Mode: Popup menu,  Default: Reflect .
Determines the behavior when accessing areas outside the source image.
Black: Areas outside the source image are treated as black, which can produce dark areas around the edges of the image. Select this for fastest rendering.
Repeat: Repeats the last pixel outside the border of the image.
Reflect: Reflects the image outside the border.

Use Gamma: Default: 1, Range: 0.1 or greater.
Values above 1 cause highlights in the source clip to keep their brightness after the defocus is applied.

Boost Highlights: Default: 0, Range: 0 or greater.
The amount to increase the luma of the highlights in the source clip. Increase this parameter to blow out the highlights without affecting the darks or mid-tones.

Hilite Threshold: Default: 0.9, Range: 0 or greater.
The minimum luma value for highlights. Pixels brighter than this will be brightened according to the Boost Highlights parameter.

Show Shape: Check-box,  Default: off.
Show the iris shape instead of the defocused image.

Params2:

Lens Noise: Default: 0, Range: 0 or greater.
Increase to add noise to the iris shape, dirtying up the defocus a little. Can make the result more realistic. Turn up past 1 for a more stylistic result.

Noise Freq: Default: 40, Range: 0.01 or greater.
The spatial frequency of the noise.

Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the added iris noise. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Seed: Default: 0.123, Range: 0 or greater.
The seed value for the added noise. To make the noise appear different on each frame, animate this to be different on each frame. The actual value doesn't matter; only that it's different.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

Dissolve
DissolveBlur
DissolveBubble
DissolveClouds
DissolveDiffuse
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelate
DissolvePuddle
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveVortex
DissolveWaves
DissolveLightRays
DissolveDarkRays
RackDefocus
DefocusPrism
Convolve
Sapphire Plug-ins Introduction

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