Sapphire Plug-ins for Autodesk: DissolveClouds

DissolveClouds

In the S_Dissolves Plugin.

Transitions from the first clip to the second using a moving cloud texture. The Wipe Amt parameter should be animated to control the transition speed.

Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amt: AutoTransition,  Default: 0, Range: -0.5 to 1.5, Shared .
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition.

Frequency: Default: 2, Range: 0.01 or greater.
The frequency of the clouds pattern. Increase for more and smaller elements, or decrease for fewer and larger.

Frequency Rel X: Default: 0.4, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Amplitude: Default: 1, Range: 0 or greater.
Scales the brightness of the clouds image.

Octaves: Integer,  Default: 8, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift Start: X & Y,   Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Shift Speed: X & Y,   Default: [0 0], Range: any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. The result of animated Speed values may not be intuitive, so for variable speed motion it is usually best to set this to 0 and animate the Shift Start values instead.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

Dissolve
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelate
DissolvePuddle
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveVortex
DissolveWaves
DissolveLightRays
DissolveDarkRays
Clouds
WipeClouds
Sapphire Plug-ins Introduction

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