Sapphire Plug-ins for AVX2: UltraZap

S_UltraZap

Generates lightning bolts along a spline and renders them over a background. Increase Vary Endpoint to spread out the ends of the bolts. Adjust the Glow Color for differently colored results. Adjust the Loop Speed parameter to make it traverse the spline over time.

In the Sapphire Render category.


Inputs:

Background: Optional. Composites the Source and lighting over this clip.

Mask: Optional. If provided, defines the region where the lightning should be rendered. The glow on the lightning will bleed into areas with no lightning for a natural look.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Mode: Popup menu,  Default: UltraZap .
Selects between following: the Sapphire spline tool or the Mocha outlines.
UltraZap: Creates a zap along a spline.
UltraZapMocha: Creates a zap along a single Mocha mask outline or all Mocha mask outlines.

Mocha: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.

Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.

Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.

Shift Mocha: X & Y,   Default: [0 0], Range: any.
Offsets the position of the Mocha Mask.

Bypass Mocha: Check-box,  Default: on.
Ignore the Mocha Mask and apply the effect to the entire source clip.

Show Mocha Only: Check-box,  Default: off.
Bypass the effect and show the Mocha Mask itself.

Combine Masks: Popup menu,  Default: Union .
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
Union: Uses the area covered by both masks together.
Intersect: Uses the area that overlaps between the two masks.
Mocha Only: Ignore the Input Mask and only use the Mocha Mask.

Start Point: X & Y,  Default: screen upper left.
The starting point of the bolts.

Point 1 Enable: Check-box,  Default: off.
Turns on or off the first control point.

Control Point 1: X & Y,  Default: screen upper left.
First spline control point.

Point 2 Enable: Check-box,  Default: off.
Turns on or off the second control point.

Control Point 2: X & Y,  Default: screen upper right.
Second spline control point.

Point 3 Enable: Check-box,  Default: on.
Turns on or off the third control point.

Control Point 3: X & Y,  Default: screen center right.
Third spline control point.

Point 4 Enable: Check-box,  Default: off.
Turns on or off the fourth control point.

Control Point 4: X & Y,  Default: screen lower right.
Fourth spline control point.

End Point: X & Y,  Default: screen lower right.
The end point of the bolts.

Start Uses Mocha: Check-box,  Default: off.
Controls whether the staring point is controlled by the Start parameter or follows the Start point track from Mocha.

Smooth Start Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

Point1 Uses Mocha: Check-box,  Default: off.
Controls whether point 1 is controlled by the Control Point 1 parameter or follows the Control Point 1 track from Mocha.

Smooth Point1 Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

Point2 Uses Mocha: Check-box,  Default: off.
Controls whether point 2 is controlled by the Control Point 2 parameter or follows the Control Point 2 track from Mocha.

Smooth Point2 Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

Point3 Uses Mocha: Check-box,  Default: off.
Controls whether point 3 is controlled by the Control Point 3 parameter or follows the Control Point 3 track from Mocha.

Smooth Point3 Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

Point4 Uses Mocha: Check-box,  Default: off.
Controls whether point 4 is controlled by the Control Point 4 parameter or follows the Control Point 4 track from Mocha.

Smooth Point4 Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

End Uses Mocha: Check-box,  Default: off.
Controls whether the end point is controlled by the End parameter or follows the End point track from Mocha.

Smooth End Track: Integer,  Default: 0, Range: 0 or greater.
Controls how many points to average when stabilizing the Mocha point track.

Bolts: Integer,  Default: 1, Range: 0 to 500.
The number of lightning bolts to draw, each between the Start and End location.

Bolt Width: Default: 0.06, Range: 0 or greater.
The width of the lightning bolts.

Bolt Length: Default: 1, Range: 0 to 1.
The length of the bolts, beginning at Start Offset. If less than 1, the bolts will not be drawn all the way from start to end. This can be useful for animating a lightning strike.

Wrinkle Amp: Default: 1, Range: 0 or greater.
Scales the amount of wrinkles in the bolts. Decrease for straighter smoother bolts or increase for more kinky bolts.

Curve Amp: Default: 0.5, Range: 0 or greater.
Similar to Wrinkle Amp but affects the general path of the bolt. If decreased, the bolt will stay closer to the line between the Start and End points. If increased it can wander further away from this line. This differs from the Wrinkle Amp parameter in that it can be used to make straighter bolts while still keeping the wrinkles at the detailed level.

Taper Start: Default: 0.025, Range: 0 to 1.
Determines how pointed the start of the bolts are. If 0, the entire bolt will have equal width. If 1, the bolts will thin out along their entire length for a pointed end. If it is .5, the bolts will start thin and grow to the width parameter at the center of the bolt.

Taper End: Default: 0.25, Range: 0 to 1.
Determines how pointed the end of the bolts are. If 0, the entire bolt will have equal width. If 1, the bolts will thin out along their entire length for a pointed end. If it is .5, the bolts will start thinning out half way between the start and end points.

Feather Bolt: Default: 0, Range: 0 or greater.
Add softness to the bolt before glowing.

Zap Edge Blur: Default: 0, Range: 0 or greater.
Only blur the edges of the zap - useful if there is noise on the zap.

Zap Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the lightning bolts.

Start Color: Default rgb: [0.87 0.969 1].
The color at the start of the main bolt.

End Color: Default rgb: [0 0.333 1].
The color at the tip of the main bolt.

Vary Bolt Hue: Default: 0, Range: -1 to 1.
This varies the start and end color between multiple bolts. This does not change the color along a single bolt.

Vary Width: Default: 0, Range: 0 to 1.
The amount of random variation in the width of the bolts along their lengths.

Vary Endpoint: Default: 0, Range: 0 or greater.
Offsets the End location by a random amount within a circle of this radius. If Bolts is greater than 1, this can be useful to spread out the different End points. For example, you can create multiple radiating bolts by increasing this radius and placing the End point near the Start point.

Random Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different random lightning bolts, and the same value should give a repeatable result.

Start Offset: Default: 0, Range: 0 to 1.
The offset from the start point to begin drawing the bolts. This can be useful for animating a lightning strike.

Loop Speed: Default: 0, Range: any.
How fast to animate where the zap starts along the spline.

Loop Start: Default: 0, Range: any.
Where along the spline the zap starts for animation purposes.

Vary Loop Start: Default: 0, Range: -1 to 1.
This varies where multiple bolts start along the spline from one another.

Zap Direction: Popup menu,  Default: all same .
Control which direction along the spline the zap renders.
all same: Normal zap direction for the primary spline zap.
all reverse: Flip the direction of the primary spline zap.
even reverse: Normal primary zap direction.
odd reverse: Reverse primary zap direction.
random reverse: Randomly reverse the direction of the primary spline zap.

Wiggle Start: Default: 0, Range: 0 or greater.
By default the bolts automatically wiggle over time. This parameter provides a starting offset for these bolt perturbations.

Wiggle Speed: Default: 1, Range: 0 or greater.
The speed at which the bolts are perturbed automatically over time. To animate changes in speed, set this to zero and animate the Wiggle Start parameter instead.

Jitter Frames: Integer,  Default: 0, Range: 0 or greater.
If this is 0, the same random lightning will be used for every frame processed. If it is 1, different random lightning is used for each frame. If it is 2, new random lightning is used for every other frame, and so on.

Bolt Noise: Default: 0.25, Range: 0 or greater.
Apply a noise pattern to the bolt before the glow.

Bolt Noise Freq: Default: 0.05, Range: 0.01 or greater.
The frequency of the bolt noise.

Bolt Noise Speed: Default: 1, Range: any.
The speed of the bolt noise.

Branches Only: Check-box,  Default: off.
Hide the core bolt and only show the branches.

Branchiness: Default: 4, Range: 0 to 20.
Scales the number of additional bolts that branch from the main bolt. Set this to 0 for basic bolts with no extra branches.

Branch Angle: Default: 45, Range: 0 to 180.
The maximum angle of the random branches relative to the bolt they are branching off of. If this is 0 the branches will be more lined up with the main bolt. With larger values the branches will be more perpendicular to the main bolt.

Branch Length: Default: 0.5, Range: 0 to 3.
The scaled length of the branches relative to the distance between the Start and End points.

Branch Color: Default rgb: [0.8 0.867 1].
The color at the tips of the branches.

Vary Branch Hue: Default: 0, Range: -1 to 1.
This varies the end color between multiple branches.

Branch Style: Popup menu,  Default: width uses dist .
Specify how the branch width should be calculated.
width uses dist: Brandh width is calculated based on how far along the bolt the branch splits off.
width uses bolt width: Brandh width is calculated based on how wide the bolt is as the point where the branch splits off.

Branch Width: Default: 0.5, Range: 0 or greater.
Width of branches relative to the main bolt.

Secondary Bolts: Integer,  Default: 0, Range: 0 or greater.
The number of independent forked lightning bolts to draw for the secondary zap.

Secondary Bolt Width: Default: 0.05, Range: 0 or greater.
The width of the secondary bolts.

Secondary Length: Default: 0.5, Range: 0 to 1.
The length of the secondary bolts, beginning at Start Offset. If less than 1, the bolts will not be drawn all the way from start to end. This can be useful for animating a lightning strike.

Secondary Wrinkle Amp: Default: 0.75, Range: 0 or greater.
Scales the amount of wrinkles in the secondary bolts. Decrease for straighter, smoother bolts or increase for more kinky bolts.

Secondary Curve Amp: Default: 0.35, Range: 0 or greater.
Similar to Wrinkle Amp but affects the general path of the secondary bolt. If decreased, the bolt will stay closer to the line between the Start and End points. If increased it can wander further away from this line. This differs from the Wrinkle Amp parameter in that it can be used to make straighter bolts while still keeping the wrinkles at the detailed level.

Secondary Taper Start: Default: 0, Range: 0 to 1.
Determines how pointed the start of the secondary bolts are. If 0, the entire bolt will have equal width. If 1, the bolts will thin out along their entire length for a pointed end. If it is .5, the bolts will start thin and grow to the width parameter at the center of the bolt.

Secondary Taper End: Default: 0.25, Range: 0 to 1.
Determines how pointed the end of the secondary bolts are. If 0, the entire bolt will have equal width. If 1, the bolts will thin out along their entire length for a pointed end. If it is .5, the bolts will start thinning out half way between the start and end points.

Secondary Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the seoncary zap.

Secondary Start Color: Default rgb: [1 1 1].
The color at the start of the secondary bolt.

Secondary End Color: Default rgb: [0.557 0 0.557].
The color at the tip of the secondary bolt.

Secondary Vary Bolt Hue: Default: 0, Range: -1 to 1.
This varies the color between multiple secondary bolts. This does not change the color along a single bolt.

Secondary Vary Width: Default: 0, Range: 0 to 1.
The amount of random variation in the width of the secondary bolts along their lengths.

Secondary Vary Endpoint: Default: 0, Range: 0 or greater.
Offsets the End location by a random amount within a circle of this radius. If Bolts is greater than 1, this can be useful to spread out the different End points. For example, you can create multiple radiating bolts by increasing this radius and placing the End point near the Start point.

Secondary Seed: Default: 0.456, Range: 0 or greater.
A separate random seed for the secondary bolt so that it moves differently from the primary bolt.

Secondary Start Offset: Default: 0, Range: 0 to 1.
The offset from the start point to begin drawing the bolts. This can be useful for animating a lightning strike.

Secondary Loop Speed: Default: 0, Range: any.
How fast to animate where the secondary zap starts along the spline.

Secondary Loop Start: Default: 0, Range: any.
Where along the spline the zap starts.

Secondary Vary Loop Start: Default: 0, Range: -1 to 1.
This varies where multiple bolts start along the spline from one another.

Secondary Direction: Popup menu,  Default: all same .
Control which direction along the secondary spline the zap renders.
all same: Normal zap direction for the secondary spline zap.
all reverse: Flip the direction of the secondary spline zap.
even reverse: Normal secondary zap direction.
odd reverse: Reverse secondary zap direction.
random reverse: Randomly reverse the direction of the secondary spline zap.

Secondary Wiggle Start: Default: 0, Range: 0 or greater.
By default the bolts automatically wiggle over time. This parameter provides a starting offset for these bolt perturbations.

Secondary Wiggle Speed: Default: 1, Range: 0 or greater.
The speed at which the bolts are perturbed automatically over time. To animate changes in speed, set this to zero and animate the Wiggle Start parameter instead.

Secondary Jitter Frames: Integer,  Default: 0, Range: 0 or greater.
If this is 0, the noise texture will remain the same for every frame processed. If it is 1, a new noise texture is used for each frame. If it is 2, a new noise texture is used for every other frame, and so on.

Secondary Branchiness: Default: 4, Range: 0 to 20.
Scales the number of additional bolts that branch from the main bolt. Set this to 0 for basic bolts with no extra branches.

Secondary Branch Angle: Default: 45, Range: 0 to 180.
The maximum angle of the random branches relative to the bolt they are branching off of. If this is 0 the branches will be more lined up with the main bolt. With larger values the branches will be more perpendicular to the main bolt.

Secondary Branch Width: Default: 0.5, Range: 0 or greater.
Width of secondary branches compared to the secondary bolt.

Secondary Branch Length: Default: 0.7, Range: 0 to 3.
The scaled length of the secondary branches relative to the distance between the Start and End points.

Secondary Branch Color: Default rgb: [1 0.8 1].
The color at the tips of the secondary branches.

Secondary Vary Branch Hue: Default: 0, Range: -1 to 1.
This varies the end color between multiple branches.

Glow Brightness: Default: 1.5, Range: 0 or greater.
Scales the brightness of the glow applied to the lightning.

Glow Threshold: Default: 0, Range: 0 or greater.
Threshold for what colors are glowed from the zap.

Glow Color: Default rgb: [0.97 0.87 1].
The color of the glow applied to the lightning.

Glow Width: Default: 0.3, Range: 0 or greater.
The width of the glow applied to the lightning.

Glow Width Red: Default: 1, Range: 0 or greater.
The relative red width of the glow.

Glow Width Green: Default: 1, Range: 0 or greater.
The relative green width of the glow.

Glow Width Blue: Default: 1, Range: 0 or greater.
The relative blue width of the glow.

Glow Falloff: Default: 0.05, Range: -2 to 2.
Boost or cut the distance that the glow extends.

Glow Bias: Default: 0.5, Range: -3 to 3.
Amount to grow the outskirts of the thresholded result, or shrink if negative.

After Glow Width: Default: 0.6, Range: 0 or greater.
Scales the glow distance for the secondary glow.

After Glow Color: Default rgb: [1 1 1].
Scales the color of the secondary glow.

Glow Highlights: Check-box,  Default: off.
Enables highlights using an electrical plasma texture.

Glow Highlights Frequency: Default: 1.2, Range: 0.01 or greater.
The spatial frequency of the highlights. Increase to zoom out, decrease to zoom in.

Glow Highlights Speed: Default: 1, Range: any.
Phase speed of the highlights. If non-zero, the lines are automatically animated to undulate at this rate.

Glow Atmosphere: Check-box,  Default: off.
Turn atmoosphere on and off.

Glow Atmosphere Amp: Default: 1, Range: 0 or greater.
Atmosphere gives the effect of rays shining through a dusty atmosphere and picking up light or getting shadowed. This parameter adjusts the amount, or amplitude, of the atmospheric effect. Zero gives smooth rays, higher values give more dusty look.

Glow Atmosphere Freq: Default: 0.5, Range: 0.1 or greater.
Controls the frequency of the atmospheric noise.

Glow Atmosphere Speed: Default: 1, Range: any.
The cloudy noise in the atmosphere evolves over time like real dust clouds; this parameter controls how fast the cloud pattern changes over time. Set to zero for a static pattern.

Affect Alpha: Default: 0, Range: 0 or greater.
If this value is positive the output Alpha channel will include some opacity from the lightning and its glow. The maximum of the red, green, and blue brightness is scaled by this value and combined with the background Alpha at each pixel.

Combine: Popup menu,  Default: Screen .
Determines how the lightning and glow are combined with the source image.
Screen: performs a blend function which can help prevent overly bright results.
Add: causes the lightning to be added to the source image. This gives brighter glows over light image areas.
Zap Only: displays the lightning over black, ignoring the source image.

Opacity: Popup menu,  Default: Normal .

All Opaque:
Normal:
As Premult:

Bg Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the source image before combining with the lightning. If 0, the result will contain only the lightning image over black.

Blur Matte: Default: 0.05, Range: 0 or greater.

Invert Matte: Check-box,  Default: off.
If enabled, the black and white of the matte are inverted before use.

Matte Use: Popup menu,  Default: Luma .
Determines how the Matte input channels are used to make a monochrome matte.
Luma: the luminance of the RGB channels is used.
Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
See general info for: Apply To Title/Key , Crop/Transform , Motion Blur , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

Glow
GlowDist
GlowRainbow
GlowAura
GlowRings
GlowDarks
GlowOrthicon
GlowEdges
GlowNoise
Zap
ZapTo
ZapFrom
Sapphire Plug-ins Introduction

List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash