Sapphire Plug-ins for AVX2: TextureNoisePaint

S_TextureNoisePaint

Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.

In the Sapphire Render category.


Inputs:

Source: The current track. The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.

Background: Optional. Composites the Source and texture over this clip.

Mask: Optional. Interpolate between the result and the Source input. White areas use the result of the effect. Black areas use the Source clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Mocha: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.

Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.

Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.

Shift Mocha: X & Y,   Default: [0 0], Range: any.
Offsets the position of the Mocha Mask.

Bypass Mocha: Check-box,  Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.

Show Mocha Only: Check-box,  Default: off.
Bypass the effect and show the Mocha Mask itself.

Combine Masks: Popup menu,  Default: Union .
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
Union: Uses the area covered by both masks together.
Intersect: Uses the area that overlaps between the two masks.
Mocha Only: Ignore the Input Mask and only use the Mocha Mask.

Noise Frequency: Default: 4, Range: 0.1 or greater.
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in.

Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the initial noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Octaves: Integer,  Default: 1, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Noise Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Noise Shift: X & Y,   Default: [0 0], Range: any.
Translation offset of the initial noise texture.

Stroke Frequency: Default: 30, Range: 0.1 or greater.
The density of brush strokes in the frame. Increase for smaller strokes.

Stroke Length: Default: -5, Range: any.
Determines the length of the brush strokes along the directions of edges in the source clip. If this is negative the strokes will align perpendicular to the edges for a 'HairyPaint' style.

Stroke Align: Default: 0, Range: 0 or greater.
Increase to smooth out the directions of the strokes so nearby strokes are more parallel.

Sharpen: Default: 1, Range: any.
The amount of post-process sharpening applied.

Sharpen Width: Default: 0.1, Range: 0 or greater.
The width at which to apply the post-process sharpening filter, relative to the stroke sizes. Higher values affect wider areas from the edges, lower values only affect areas near sharp edges.

Jitter Frames: Integer,  Default: 0, Range: 0 or greater.
If this is 0, the locations of the strokes will remain the same for every frame processed. If it is 1, the locations of the stokes are re-randomized for each frame. If it is 2, they are re-randomized every second frame, and so on.

Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.

Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.

Saturation: Default: 0.8, Range: 0 or greater.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.

Offset: Default: 0, Range: any.
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white.

Scale Bg: Default: 1, Range: 0 or greater.
The source brightness is scaled by this value before being combined with the texture.

Combine: Popup menu,  Default: Screen .
Determines how the texture is combined with the source image.
Texture Only: gives only the texture image with no source.
Mult: the texture is multiplied by the source.
Add: the texture is added to the source.
Screen: the texture is blended with the source using a screen operation.
Difference: the result is the difference between the texture and source.
Overlay: the texture is combined with the source using an overlay function.

Mask Use: Popup menu,  Default: Luma .
Determines how the Mask input channels are used to make a monochrome mask.
Luma: the luminance of the RGB channels is used.
Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.

Blur Mask: Default: 0.05, Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.

Invert Mask: Check-box,  Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See general info for: Apply To Title/Key , Crop/Transform , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
CloudsColorSmooth
AutoPaint
Sapphire Plug-ins Introduction

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