BCC AVX - 4.1.0

Tags: Continuum Complete

Introduction

Welcome to Boris Continuum Complete for AVX version 4.1. These Release Notes contain information regarding supported hosts, supported operating systems, installation instructions, known limitations, and other important information about the product.

Boris Continuum Complete AVX (BCC AVX) runs on both the AVX 2.0 and AVX 1.5 architecture. BCC AVX is a suite of native plug-ins that streamline workflow for Avid editors. More than 170 sophisticated filters and transitions are applied and animated directly in the Avid Effect Editor window. A subset of the filters preview in real time on supported systems. BCC AVX is bundled with all Avid Media Composer Adrenaline systems.

Since the release of BCC AVX 4.0, you can access Avid's advanced keyframing model (AVX 2.0 only). Instead of being limited to 8-bit color depth, the filters offer 16-bit processing (AVX 2.0 only). The PixelChooser option that lets users create an animatable vector-based mask now includes bezier handles for more precise control. A new Motion key feature isolates and removes moving foreground objects based on motion estimation. New filters have been added as well as improved motion tracking.

For information on new features in BCC AVX, see the New Features Guide.PDF on your Boris CD.

BCC AVX 4.1 Filters

Boris Continuum Complete 4.1 for AVX is a package of over 170 effects that work directly within your Avid using the native Avid effects interface.

Colors & Blurs

Artist's Poster Directional Blur Pyramid Blur

Boost Blend Gaussian Blur Radial Blur Brightness-Contrast HSL (Hue-Saturation-Light) RGB Blend Color Balance Invert Solarize Safe Colors

Color Correction Levels-Gamma Spiral Blur

Color Match Median Super Blend

Colorize Motion Blur Tritone

Composite Multitone Unsharp Mask

Correct Selected Posterize Z-Blur

Distortion & Perspective

2D Particles DVE Sphere Transition

3D Extruded Image Shatter DVE Basic Twirl

3D Image Shatter Fast Flipper Vector Displacement

 

Bulge Page Turn Wave

Corner Pin Polar Displacement Z Space I

Cube Ripple Z Space II

 

Cylinder Sphere Z Space III Displacement Map

Effects

Alpha Pixel Noise

Dust and Scratches

Misalignment

Alpha Spotlight

Emboss

Mosaic

Burnt Film

Film Damage

MultiShadow

Cartooner

Film Grain

RGB Edges

Colorize Glow

Film Process

RGB Pixel Noise

DeGrain

Glow

Rough Glow

DeNoise

Glow Alpha Edges

Scatterize

DeInterlace

Halftone

Spraypaint Noise

Drop Shadow

Match Grain

Witness Protection

Generators

Brick

Granite

Sparks

Bump Map

Mixed Colors

Stars

Caustics

Noise Map

Steel Plate

Cloth

Particle System

Veined Marble

Clouds

Rain

Weave

Comet

Reptilian

Wood Grain

Fire

Rock

Wooden Planks

Fractal Noise

Snow

 

Keys & Matte

Alpha Process

Linear Luma Key

PixelChooser

Chroma Key

Linear Wipe

Radial Wipe

Composite Choker

Make Alpha Key

Rectangular Wipe

Criss-Cross Wipe

Matte Choker

Star Matte

Glow Matte

Matte Cleanup

Textured Wipe

Light Matte

Motion Key

Two Way Key

Light Wrap

Multi Stretch Wipe

Wire Remover

Linear Color Key

Multi Stripe Wipe

 

Lights

Edge Light

Light Zoom

Rays_Ripply

Glare

Rays_Cartoon

Rays_Streaky

Glint

Rays_Puffy

Rays_Textured

Glitter

Rays_Radiant Edges

Rays_Wedge

Lens Flare

Rays_Radiant Spotlight

Reverse Spotlight

Lens Flare Advanced

Rays_Ring

Spotlight

Light Sweep

   

Real-time Static Textures Filters

Brick

Granite

Steel Plate

Bump Map

Mixed Colors

Veined Marble

Cloth

Noise Map

Weave

Clouds

Reptilian

Wood Grain

Emboss

Rock

Wooden Plank

Fractal Noise

   

5 Real-time Filters

3D Image Shatter

Invert-Solarize

RGB Blend

Alpha Spotlight

Levels-Gamma

Radial Wipe

Artist’s Poster

Light Sweep

Rectangular Wipe

Boost Blend

Linear Luma Key

Reverse Spotlight

Brightness-Contrast

Linear Wipe

Safe Colors

Color Balance

Make Alpha Key

Spotlight

Color Correction

Mosaic

Textured Wipe

Colorize

Multi-Stretch Wipe

Tritone

Composite

Multi-Stripe Wipe

Two Way Key

Criss-Cross Wipe

MultiTone

Unsharp Mask

Fast Flipper

PixelChooser

Wire Remover

Gaussian Blur

Posterize

 

Time

Jitter

Optical Stabilizer

Time Displacement

Jitter Basic

Posterize Time

Trails

Looper

Temporal Blur

Velocity Remap

Optical Flow

   

Two-Input Effects

 

2D Particles Displacement Map RGB Blend 3D Extruded Image Shatter Fire Rays_Puffy

3D Image Shatter Gaussian Blur Ripple

 

Alpha Spotlight Glow Matte Scatterize

Boost Blend Halftone Sphere Transition

 

Bulge Lens Flare Advanced Spiral Blur

Burnt Film Lens Flare Star Matte

 

Colorize Glow Light Matte Super Blend

Composite Light Sweep Twirl

 

Cube Light Zoom Vector Displacement

Cylinder Median Z Space I

 

DVE Misalignment Z Space II

DVE Basic Page Turn Z Space III

 

Directional Blur Polar Displacement

Wipe Transitions

Criss-Cross Wipe

Multi Stripe Wipe

Rectangular Wipe

Linear Wipe

Radial Wipe

Textured Wipe

Multi Stretch Wipe

   
  • AVX 2.0 Only Features

    The following BCC AVX 4.1 features are supported only by the AVX 2.0 architecture, not the AVX 1.5 architecture.

    • 16-bit color processing

    • Avid's Advanced Keyframing Model

      Supported Hosts and Operating Systems

      Boris Continuum Complete AVX 4.1 supports the following Avid host applications.

      Macintosh

      BCC AVX 4.1 supports Avid Xpress DV, Avid Xpress Pro and Media Composer Adrenaline.

      Windows

      BCC AVX 4.1 supports any Avid system that supports the AVX 2.0 architecture on the XP operating system. Currently this means Avid Xpress DV, Avid Xpress Pro, Avid Xpress Pro HD and Media Composer Adrenaline. BCC AVX 4.1 does not support Avid I DS. See your Avid documentation if you are unsure whether your version supports the AVX 2.0 architecture.

      We highly recommend using the latest Avid versions. Version 5.1.7 of Xpress Pro and Version 2.1.7 of Media Composer correct problems found in earlier versions.

      Supported Operating Systems

      Boris Continuum Complete AVX 4.1 supports the following operating systems.

      Macintosh

      Boris Continuum Complete AVX 4.1 supports Mac OS™ X 10.2.8 and above, including Tiger.

      Windows

      Boris Continuum Complete AVX 4.1 supports the Windows XP® operating system.

      Minimum System Memory Requirements

      The following memory requirements are recommended for both Macintosh and Windows users.

    • Minimum 1.5 GB (assigned to host application)

 

Supported OpenGL Configurations

BCC AVX includes several OpenGL-dependent filters, including BCC 3D Extruded Image Shatter, BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare and BCC Lens Flare Advanced. OpenGL is required to use these filters. See the Understanding OpenGL PDF for details.

Supported Hardware

  • NVidia QuadroFX 1300 PCI Express

  • NVidia QuadroFX 1400 PCI Express

  • NVidia QuadroFX 1100 AGP 8x

  • NVidia QuadroFX 500 AGP 8X

  • NVidia Quadro4 980 XGL AGP 8X*

  • NVidia Quadro4 280NVS

  • GeForce 6800's with the Avid-recommended Driver version of 67.22

    Although supported, the NVidia Quadro 4 980 XGL may exhibit performance degradation in a dual-monitor configuration. Single monitor systems perform correctly. To correct this problem, in the NVidia Settings, set the Display Mode to Dual View.

    When using OpenGL filters with an unsupported OpenGL card, a spatial shift is sometimes apparent on the background video. To see if an unsupported graphics card has this problem, apply BCC Lens Flare, enable OpenGL, set Global Intensity to 0 , then toggle the Bypass checkbox on and off while carefully watching the image. If a shift is apparent, the effect will render this way. To avoid this problem, you must switch to a supported OpenGL card.

    Supported Real-Time Systems

    The filters in the BCC AVX RT category play back in real-time on Avid systems with Adrenaline or Mojo hardware. BCC AVX RT filters apply, render and use presets the same way that BCC AVX filters do.

    This collection of real-time filters is a subset of the existing filters. BCC AVX RT includes the following filters:

    BCC Real-time Filters

    3D Image Shatter

    Invert-Solarize

    RGB Blend

    Alpha Spotlight

    Levels-Gamma

    Radial Wipe

    Artist’s Poster

    Light Sweep

    Rectangular Wipe

    Boost Blend

    Linear Luma Key

    Reverse Spotlight

    Brightness-Contrast

    Linear Wipe

    Safe Colors

    Color Balance

    Make Alpha Key

    Spotlight

    Color Correction

    Mosaic

    Textured Wipe

    Colorize

    Multi-Stretch Wipe

    Tritone

    Composite

    Multi-Stripe Wipe

    Two Way Key

    Criss-Cross Wipe

    MultiTone

    Unsharp Mask

    Fast Flipper

    PixelChooser

    Wire Remover

    Gaussian Blur

    Posterize

     

    Supported Real-Time Avid Hosts

    Supported real-time systems include Xpress Pro 5.1.4 or later, and systems with Adrenaline hardware. The real-time effect playback is largely determined by the speed of the system hardware.

    These filters are intended to provide real-time Draft-Quality previews. You should render these filters before outputting to tape, even on systems with Mojo or Adrenaline hardware. You do not have to replace the real-time filters with the corresponding non-real-time filter. Simply render the real-time filter.

    Supported Operating Systems and Hardware

    Boris Continuum Complete AVX RT requires the following operating systems and hardware:

    Windows

    The BCC AVX RT plug-ins require a Pentium 3 or Pentium 4 processor running Windows XP® as well as Avid Adrenaline or Mojo hardware.

    Macintosh

    The BCC AVX RT plug-ins require a Macintosh system running a minimum of Mac OS™ X 10.2.8 or above as well as Avid Adrenaline or Mojo hardware.

    Important Notes on the BCC Real-time Effects

    The real-time effect playback is largely determined by the speed of the system hardware. Additionally, real-time playback depends on the settings you adjust in the effect. If you adjust multiple parameters, it is likely the effect will not play back in realtime. For example, if you apply blur and choke to a PixelChooser matte, the filter may require rendering.

    When you work with the real-time filters, the Fields menu only applies when you render the effect. It does not affect previews and playback. For details, see 11Working with the General Controls Parameter Group" in your User Guide.

    Although some real-time filters may include the Motion Tracker parameter groups, you should not use the real-time version of a filter to motion track. Use the non-real-time version.

     

    BCC AVX real-time filters are not fast enough to apply to Avid titles and play back in real time. Therefore, the real-time version of BCC AVX filters do not include a Title Matte parameter group. Use the non-real-time version to apply to a title or matte.

    To achieve real-time playback of BCC AVX RT plug-ins without dropped frames, make sure that your system meets the following requirements.

  • Set your Avid to real-time Playback mode (green dot in the Timeline, not blue dot).

  • Open your project's Video Display settings and set Real-time Effect Quality to High Performance (more simultaneous effects). This increases the system's ability to process effects at the expense of reducing image quality.

  • Use the Expert Render command on parts of the sequence where the system has difficulties during playback.The system marks these sections of the sequence in the Timeline. For more information, see your Avid documentation.

  • If possible, start playback earlier in the sequence, before the effects that cause difficulties. This allows the system to process some of the effect frames before displaying them, decreasing the chance of playback difficulties.

  • If you still experience dropped frames, open your project's Video Display settings and set a Video Pre-Fill amount of a few seconds. This preloads the specified amount of video and can help if the system has trouble maintaining real-time playback.

  • Some BCC AVX RT effects can play in real time with Real-time Effect Quality set to High Quality within the Video Display Settings. Experiment with combinations of the Real-time Effect Quality and Pre-Filled Frames settings to find the settings that best suit your project and workflow.

  • Some aspects of BCC AVX RT effects appear a bit different during real-time preview than non-real-time preview and final render to disk. This is particularly true of effects using geometric distortions (Scale, Tumble, Spin, Rotate) and effects that blur and

    choke edges. While finetuning these parameters, it is recommended to toggle to non- real-time mode to check the quality of the final render. To do this, click the green dot in the Timeline and step to another frame or change a parameter to force the Composer window to update. In non-real-time mode you can also check the output on an external (NTSC or PAL) monitor.

    Installing BCC AVX

    The following instructions apply to BCC AVX version 4.1.

    1. To correctly install BCC AVX, you must log on as an Administrator.

    2. Insert the BCC AVX CD into the system's CD-ROM drive. The BCC AVX installer automatically displays a Welcome to Boris Continuum Complete window. Click Next .

    . Read the Software License Agreement and click I Accept .

    1. Enter your name, company name, and product serial number (including the hyphens) found inside the front cover of your CD insert. Click Next .

    2. An Install Option window appears with BCC for AVX 4.1 already selected. Click Next .

    3. A Ready to Install window appears. click Install .

    . The installer will look for your Avid application and display a message saying 11Your host application was found in <path>." Click Next .

    A Setup Status window displays a progression bar showing each BCC AVX file installed.

    1. A Setup Complete window offers a checkbox option to register BCC AVX. To register online, follow the on-screen instructions after your internet browser launches.

    2. Click Finish .

    Compatibility with Older Versions of BCC AVX

    When you install BCC AVX Version 4.1, it does not overwrite any older versions of BCC AVX. Both versions can coexist in your Avid.

    In addition, new presets do not overwrite any existing preset folders. The BCC AVX 4.1 presets are installed in a different path (see below) than the previous version to avoid problems. If you have created custom presets, you can move the older presets so that they will appear in the new filters Preset menu. There are some limitations to this procedure.

    Effects templates from earlier versions of BCC AVX that you saved in a bin are not compatible with BCC AVX version 4.1. The workaround to this Avid limitation is to apply the effects, promote the effects, then save the new version to a bin. For more information, see 11Working with Presets" in Chapter 1 in the User Guide.

    After you save the presets, copy them into the new BCC AVX location, as described below.

    You can keep both AVX 1.5 and AVX 2.0 versions on your system. This allows you to promote existing BCC AVX 1.5 effects to AVX 2.0. However, if you do this, the AVX 1.5 filters will appear in categories named BCC3Category Name . The new filters will appear in a category named BCCCategoryName . Only the new filters will appear in this category.

    For example, the AVX 1.5 Color & Blurs filters appear in the BCC3Colors&Blurs category, while BCCColors&Blurs only includes the new BCC Color Match and BCC Median filters.

    For details on promoting effects, see your Avid documentation. You must have both the AVX 1.5 and AVX 2.0 versions on your system to promote effects.

    Copying Presets from Earlier Versions to BCC AVX Version 4.1

    To use presets created in earlier versions of BCC AVX, you need to copy the older presets from their previous preset location to the new BCC AVX 4.1 preset folder location.

    The folder name for presets made in previous versions of BCC AVX did not contain the suffix 114," although the path was the same. Filter presets are located in individual effect folders inside the BCC Presets 4.1 folder.

    The path for the older BCC Presets folder is:

    Drive\Program Files\Avid Application folder\BCC Presets\Filter Name folder

    The new path for the BCC Presets 4.1 folder is:

    Drive\Program Files\BorisFX, Inc\BCC Presets 4.0 AVX\Filter Name folder

    Applying and Rendering BCC AVX Filters and Transitions

    Once Boris Continuum Complete AVX is installed, the effects automatically appear in the Effects Palette. The Boris Continuum Complete filters are arranged alphabetically, by category in the Effects Palette.

    Applying BCC Effects

    Some effects can be applied as either a transition or a filter. If an effect can be applied as a transition, it appears in the BCC Two-Input Effects category. For example, to apply a Pyramid Blur as a filter, choose BCC Pyramid Blur from the BCC Color & Blurs category. However, to apply a Pyramid Blur as a transition, you would choose BCC TR Pyramid Blur from the BCC Two-Input Effects category. For more information on transitions, see 11Applying BCC Effects as Transitions" on page 12.

    You can also apply BCC effects to titles created in the Avid Title tool or to imported mattes. For more information, see 11Applying BCC Effects to Titles" in Chapter 1 of your User Guide.

     

    1. Choose Effect Palette from the Tools menu .

    2. Click to select the appropriate Boris Continuum Complete effect category on the left. Choose the appropriate effect on the right.

    . Drag the icon for the desired effect onto a clip or transition.

    4. Enter Effects mode and adjust the effect parameters in the Effect Editor window.

    Applying BCC Effects as Transitions

    BCC provides two methods to use effects as transitions. The first method is to apply a BCC Two-Input effect to the transition between two clips. The second method is to overlap two clips and apply a BCC filter effect to each layer. Each method offers advantages.

    BCC Two-Input effects offer the convenience of an Avid transition. For example, trimming and duration changes are easily made and you only have to render a single effect. However, to create a wider range of transition effects, you can use the second method: overlap two clips and apply a filter to each layer. This method provides greater control over parameters. For details, see 11Applying BCC Effects as Transitions" in Chapter 1 of the User Guide.

    Applying BCC Effects to Titles and Mattes

    To apply a BCC effect to a title or to an imported matte, drag the effect onto the title. If you Option-drag to the effect, the effect is applied to the title as well as to any tracks beneath the title in the timeline. For example, to apply a Pyramid Blur to a title, drag the BCC Pyramid Blur effect onto the title. To apply a Pyramid Blur to a title and the background video, Option-drag the BCC Pyramid Blur effect to the title. For detailed information, see 11Applying BCC Effects to Titles and Mattes" in Chapter 1 of the User Guide.

    Applying Multiple Filters to Avid Titles and Mattes

    BCC AVX 4.1 allows you to apply two or more effects to an Avid title or matte without affecting the background. For example, you could apply a BCC Emboss to a title and then blur it. The Title Matte parameter group's MultiFilter controls can also be used to apply multiple effects to existing keys, such as chroma keys, without applying them to the entire image. For details, see 11Applying Multiple Filters to Avid Titles and Mattes" in Chapter 1 of the User Guide.

    Working with the RT Static Textures Category

    BCC 4.1 contains a RT Static Textures category . This category contains filters that you may want to use as a static background. When you apply these filters, they do not animate, but they will play in real time. See page 4 for the list of BCC RT Static Textures filters.

    You can also apply these filters to use clips in the timeline as textures. For example, apply BCC Emboss RT to a clip to create a static backdrop. The frame where the position indicator was when you applied the filter to the clip is used as the static texture; the clip no longer plays back. If you apply a RT Static Textures filter to a clip, make sure you are on the appropriate frame of the clip when you apply the filter.

    Rendering Boris Continuum Complete Effects

    Boris effects render exactly the same as native Avid effects. Render effects individually or render in to out. In addition, if you redigitize material, you simply rerender any effects; all parameters are preserved. For more information, consult your Avid documentation.

    Working with OpenGL

    Boris Continuum Complete's OpenGL hardware acceleration speeds rendering for certain filters in the Lights category. OpenGL is a cross-platform standard that dramatically improves interactivity and rendering. "GL" stands for graphics library. "Open" refers to the ongoing, industry-wide contributions to its evolution. OpenGL is built into both the Windows and Macintosh operating systems as well as a wide variety of display cards. More details about OpenGL are available from www.opengl.org.

    Currently Boris Continuum Complete AVX includes several filters that are OpenGL- dependent. These include the BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare and BCC Lens Flare Advanced filters. OpenGL is required to use these filters. See the Understanding OpenGL PDF on your Boris CD for any additions to this list.

    OpenGL Acceleration Requirements

    The first time you apply any of the Open GL filters, BCC AVX performs a fast, automatic test to look for the specific OpenGL capabilities. If your configuration passes this internal test, the filter opens with OpenGL enabled. If your configuration does not pass, an error message displays in the Composer window and OpenGL is disabled. However, depending on the error message, you may elect to enable OpenGL manually. See the next section for information on working with unsupported systems.

    For the most recent list of supported hardware, please see the Understanding OpenGL PDF on your Boris CD.

     

    Working with Unsupported Configurations

    If your system does not pass the OpenGL test, the Composer window displays an error message. Clicking the OpenGL Prefs checkbox in the General Controls parameter group displays a dialog box. Click Yes to view the results of the internal OpenGL test. This is the recommended method for examining your system's configuration.

    A window displays information about your system, including the graphics card, OpenGL version, driver, texture memory and OS version. Two types of error messages can display in this window. The first type of message indicates an unsupported configuration. In this case, you can try manually enabling OpenGL by selecting the Enabled checkbox in the dialog box. In many instances, unsupported hardware can correctly render the OpenGL filters. If you enable this option and your system displays distorted frames, you will not be able to use the OpenGL filters. The second type of error is a critical error. In this case, you cannot manually enable OpenGL and you will not be able to use the OpenGL filters. When you finish with the OpenGL dialog box, click OK to close the window.

    For the most recent list of supported hardware, please see the Understanding OpenGL PDF on your Boris CD.

    Working with Presets and Effect Templates

    After you apply and adjust a BCC AVX filter, you can save the parameter settings by pressing the Preset menu and choosing Save . A dialog box allows you to name and save the file. Presets are only compatible with the filter in which they were created. For example, if you attempt to load a Cartooner preset into a Blur filter, the preset is ignored. However, you can also save PixelChooser parameters as presets.

    Boris Continuum Complete AVX includes a selection of preset effects for each filter. These presets are an excellent way to learn the capabilities of a filter. For more information, see 11Working with Presets" in Chapter 1 in the User Guide.

    Resetting Effects

    The Preset menu allows you to save filter settings independently of the media or project. You can return to the Boris Continuum Complete default settings or to a custom default that you create yourself. For more information, see 11Resetting Effects" and 11Creating Custom Default Settings" in Chapter 1 of the User Guide.

    Loading Preset Effects

    To load a previously saved filter settings file, you must first apply the same filter to your media. A list of existing presets also appears in the menu. For more information, see 11Loading Preset Effects" in Chapter 1 of the User Guide.

    Saving Effects as Presets

    You can save favorite filter settings as presets and apply them to multiple projects. Presets are static; all parameter values in the first keyframe are applied. For detailed information on saved presets, see 11Saving Effects as Presets" in Chapter 1 of the User Guide.

    Saving Effect Templates in a Bin

    You can save parameter settings in a bin as an Effect template, just as you save other Avid effects. Effect templates allow you to save effect parameters and use them again to create or modify other effects. While parameter settings saved in the Preset menu are static, Effect templates save parameters set at multiple keyframes. For detailed information on saving effect templates, see 11Saving Effect Templates in a Bin" in Chapter 1 of the User Guide.

    Applying Effect Templates from a Bin

    To apply all the values from the template, drag the Effect template from the bin to either the Timeline or the Effect Preview monitor in the Effect Editor window.

    Saving BCC AVX Effects as Custom Transitions

    You can now save custom transitions to the Avid Quick Transition menu for easy access. This means that custom BCC AVX transitions appear in the Quick Transitions dialog box. For details, see 11Saving BCC Effects as Custom Transitions" in Chapter 1 of the User Guide.

    Known Limitations

    BCC AVX 4.1 contains the following limitations.

    General Limitations

  • When you apply an effect to the timeline on top of another filter (to replace it), you may get an error message saying the 11Effect does not Apply." This is because the new effect has a different number of inputs than the one you are replacing. Manually remove the first effect, then apply the second effect to the clip instead.

  • If you add a large number of presets to a filter (for example, more than 25), the filter's preset menu will draw slowly when you click it.

  • If you step field by field through the DeInterlace filter, you will see a luma shift and softening on each of the even fields. This is due to the way Avid's previews are displayed and does not affect final render.

  • BCC AVX RT (Real-Time) effects will look incorrect when previewed in non-realtime (blue dot) mode. They will appear correct in realtime (green dot) mode and when you render them to disk.

  • If you apply a BCC AVX Two Input filter between two clips on the timeline, then apply a BCC AVX filter to one of the clips included in the transition, you may crash entering Effects mode if the transition effect overlaps the clip effect.

     

  • If you are creating a Custom PixelChooser region for an effect in the timeline, and you click back and forth between another effect in Effects mode, you may run into a situation where the custom shape that is part of the other effect displays and you are unable to draw custom PixelChooser regions for either effect. Exit and re-enter Effects mode in order to display the effects correctly.

  • The Light Zoom filter appears squeezed slightly horizontally when the Fields menu is set to Speed Optimized. Set the Fields menu to Quality Optimized before rendering.

  • When you load a Colorize group preset into a rendered Light Rays filter, in some cases the position of the Light Source is reset to the upper left corner of the frame.

  • In certain circumstances quitting Avid by using Alt-F4 or by clicking the Close box in the application window, may cause an error message and will not successfully quit. Choose File > Quit to successfully quit the application.

  • Due to an Avid limitation, if you reposition a dialog box such as the OpenGL test dialog box, or the preset load/save window, you will lose your cursor. If this happens, pressing Enter to close the dialog window will cause a crash.

  • Applying an effect to a title is a destructive process that replaces the Avid title effect in the timeline. To edit the title as text (for example, change text characters, font, or layout), you need to save another copy of the title effect in a bin. Removing the effect will also remove the title.

  • A black line appears where the seam would be when the BCC Sphere, BCC Cylinder, BCC DVE, BCC DVE Basic, and BCC Z Space filters are applied to Avid titles. Use the Crop controls in these filters to crop out the line if necessary.

  • To render a filter applied to filler, at least one frame of real source media must overlap somewhere on a lower track in the Avid timeline. Otherwise the effect will preview, but the following error message displays when you try to render; 11There is no source media for this effect. Filler can't be used as a source." In addition, if you apply a RT Static Textures to filler with no media on lower tracks, you may crash.

  • Occasionally when you change a rendered effect, the effect does not display as unrendered until you move the position indicator. For example, you render an effect in Effect mode. If you then move the position indicator in the Effect Preview monitor to another time and make a change, the effect doesn't display as unrendered until you move the position indicator again.

  • You are unable to display Avid's Grid overlay over BCC AVX filters that include PixelChooser parameters. The grid overlay appears for a second and then disappears.

  • You may find it difficult to type numeric values for slider parameters that allow decimal point values. This is an Avid limitation, but you will have the best results dragging the slider as close as you can, then using Shift -Right/Left Arrow and Right/Left Arrow to enter the precise value. The Arrow keys move by a factor of 1; Shift-Arrow moves by a factor of 10.

  • The first frame in a 3D Image Shatter effect will be partially shattered if Shatter is set to

    Shredded . To fix this, edit the effect against a short, unaffected section of the same clip.

  • If you reverse the speed in the 3D Image Shatter or 2D Particles filters, the effect does not completely finish. The last frame of the effect shows the image partly shattered.

  • When you apply a BCC AVX Two Input effect and enable the Bypass checkbox in the General Controls, the effect will display the outgoing shot for the full duration of the effect instead of switching from the outgoing to the incoming clip.

  • Selecting the Bypass checkbox in an already rendered effect will unrender the effect. If you use the Undo command or press Control-Z (Windows), the effect becomes rendered again.

  • Saving a preset through a rendered effect will unrender the effect. If you use the Undo command or press Control-Z (Windows), the effect becomes rendered again.

  • The AVX architecture does not support contextual controls, so parameters that do not apply are not dimmed or grayed out in the Effect Editor. This means that a parameter that appears in the Effect Editor may not apply unless other parameters are met. For example, the Reverse Range parameter in the PixelChooser Region parameter group does not have any affect unless specific shapes are selected in the PixelChooser Region Type menu. This may be confusing at times and you may need to consult the documentation if you are not familiar with the controls that are conditional. Whenever possible, parameters that are inactive unless certain conditions are met have been noted in the documentation.

  • In the BCC Film Damage and BCC Film Grain filters, the PixelChooser Intensity control may appear stretched at certain values.

  • Nine-way split in Multicam mode does not work in Avid with the BCC AVX plug-ins.

  • Avid's Split screen feature does not currently work with the BCC AVX plug-ins; this feature only works with single input effects. Most BCC AVX effects are multiple input effects.

  • The following filters (Colorize Glow, Glow Matte, Light Zoom, Light Matte, Multi Shadow) contain Luma Inverse in the Channel menu , but if you choose Luma Inverse the filter does nothing or it renders black.

  • In the Page Turn filter, offset values between 0 and 20 have no affect.

  • When you use high values of Horizontal and Vertical Displacement in the Displacement Map filter, you will see scaling problems.

  • Enabling motion blur for the BCC Sphere will turn the front opaque, even if you have reduced the Opacity parameter to make the front transparent.

  • The Operation menu in the BCC Deinterlace filter only displays correctly after render.

  • In the Film Damage filter, the Edge Smear type in the Shake parameter group only works for the X-axis and not the Y-axis.

  • Stacking any non-Open GL filter (for example, BCC Directional Blur) with an Open-GL filter (for example, 3D Extruded Image Shatter) causes pink and green colors in 16-bit renders.

  • Bypass does not work on a title if the same filter is on a layer below.

  • When a preset is loaded, the PixelChooser popup is set to On , even it had been set to something else.

  • On systems with both BCC AVX 3.x and 4.x installed, a sphere cannot be created in a Z Space 3 effect promoted from BCC AVX 3. Removing BCC AVX 3.x from your system allows you to create the sphere.

     

  • In a custom shape created with the PixelChooser, when a single keyframe is selected and the shape is closed, the shape is only closed for that keyframe. The shape should close for all keyframes in the effect.

  • In the 3D Extruded Image Shatter effect, when the Extrusion Mode menu is set to Solid Color , you sometimes get non-solid colors.

  • An incorrect render occurs (in 16 bit) when you apply Rays Filters to a clip that has a 3D Extruded Image Shatter effect already applied.

  • In the 3D Extruded Image Shatter effect, shards clump together and do not separate when the Tumble, Spin, or Rotate parameters are adjusted under the System tab .

  • In progressive projects, the rendering of a time-based filter (Looper, for example), will cause the rendered frames to be slightly down-scaled in size.

  • Effects placed after an Add Edit in a clip cause a slight horizontal stretch.

  • When one BCC AVX 3.x filter is added to a clip and promoted, and then a second BCC AVX 3.x filter is added to the same clip and promoted, you receive an 11Access Violation" error when you try to save your project or render the effect. Promote the BCC AVX 3.x filters at the same time to circumvent this problem.

  • (Macintosh only) Pink and green video occurs when the Avid timeline is toggled to blue-dot mode on a BCC AVX RT effect.

  • The Star Matte effect includes an unneeded sub-parameter called Center.

  • The Motion Blur filter does not work properly when applied to a clip already containing a filter.

  • On occasion, the Effect Editor may be scrolled to the bottom, preventing you from seeing effect parameters.

  • A crash may occur if you place a RT effect onto a clip containing a non-RT effect.

  • (Macintosh only) The following filters do not work properly on current versions of Avid software: Optical Stabilizer, Motion Key, Time Displacement and Looper. They do work on Avid Xpress Pro versions 4.6 and earlier. Boris and Avid are working to resolve this problem in a future release.

    Motion Key Limitations

  • Not all imagery is appropriate for the Motion Key filter. For example, images with large uniform textures, like fields of grain, sky, water, or blank walls will not work well with this filter. Images with lots of motion blur or low contrast images may also cause problems. In addition, perspective shifts (for example, a forward dolly shot) or moving foreground objects that dominate the image will not generate optimum results. For best results, your target region should include a fair amount of contrast with good vertical and horizontal edge definition as well as large areas of non-uniform detail, especially edges in various directions. The motion of the clip should only include panning, zooming and rotation. Large background areas with objects moving independent of the background are also suitable.

  • At this time, the Motion Key filter works best with progressive footage. This limitation will be corrected in a future release. If you are not working with progressive footage, you can use one of two workarounds if you encounter problems. First, you could apply

    the BCC Deinterlace filter and render the clip before applying the Motion Key filter. Second, you could create a 100% Avid motion effect and set the Render 2-Field Motion Effect Using menu to Duplicated Field . Then apply the Motion Key to the rendered motion effect.

  • The Motion Key requires full resolution images to track accurately. Therefore, systems that include Adrenaline or Mojo hardware can expect more accurate results.

    Motion Tracking Limitations

  • When you work with the Motion Tracker parameter groups or the BCC Witness Protection or Corner Pin filters, you should work at the highest quality and resolution possible. In general, systems that include Mojo or Adrenaline hardware can expect more accurate tracking results since Avid passes BCC AVX a full resolution image.

  • Although some real-time filters may include the Motion Tracker parameter groups, you should not use the real-time version of a filter to motion track. Use the non-real-time version.

  • When you work with the motion tracker parameters, if you add a keyframe on the second field of a frame, the tracker region may appear to be in the wrong location. This will not affect the tracking. If you advance the Position Indicator to the next field, the tracker region appears in the correct location. If possible, always place motion tracker keyframes on the first field. Avid indicates the second field with the suffix .2 in the timecode display.

    When using the Rewind key to get to the head of a clip, the clip's end keyframe is deselected. Make sure the end keyframe is selected before attempting to use motion tracking.

    Optical Stabilizer Limitations

  • Unlike Avid's Region Stabilize effect which only takes horizontal and vertical movement into consideration, the BCC Optical Stabilizer allows you to take motion, rotation and scaling into account when stabilizing. However, because it uses optical flow technology, the BCC Optical Stabilizer is more render intensive than the Region Stabilize effect and may not be appropriate for all clips.

  • Not all imagery is appropriate for optical stabilization. For example, images with large uniform textures, like fields of grain, sky, water, or blank walls will not work well with this filter. Images with lots of motion blur or low contrast images may also cause problems. In addition, perspective shifts (for example, a forward dolly shot) or moving foreground objects that dominate the image will not generate optimum results. For best results, your target region should include a fair amount of contrast with good vertical and horizontal edge definition as well as large areas of non-uniform detail, especially edges in various directions. The motion of the clip should only include panning, zooming and rotation. Large background areas with objects moving independent of the background are also suitable.

  • When working with the Optical Stabilizer, you should make the target area as large as possible, unless the image contains untrackable areas of uniform texture, such as sky or water.

  • At this time, the Optical Stabilizer filter works best with progressive footage. This limitation will be corrected in a future release. If you are not working with progressive footage, you can use one of two workarounds if you encounter problems. First, you could apply the BCC Deinterlace filter and render the clip before applying the Motion Key filter. Second, you could create a 100% speed Avid motion effect and set the Render 2-Field Motion Effect Using menu to Duplicated Field . Then apply the Optical Stabilizer to the rendered motion effect.

    Issues with Field Rendering

    In some filters the output appears differently when you choose Speed Optimized from the

    Fields menu.

  • The Star filter placement changes when you switch render modes.

  • The Page Turn filter has a subtle difference when the render mode is changed.

    Working with the PixelChooser’s Motion Tracker

    The Motion Tracker parameter group is included in many filters that include the PixelChooser parameter group. This allows you to apply the filter to an area using a shape choice in the PC Region parameter group's Shape menu.

    In filters that include the PixelChooser, choosing PixelChooser allows you to use a choice in the PixelChooser Region's Shape menu to track the filter within the specified area. You must explicitly set the Shape menu to one of the following choices: Inside Rectangle, Outside Rectangle, Inside Oval, Outside Oval, Distance to Point, Clock Wipe, Linear Gradient, or Custom .

    When you work with the Inside Rectangle, Outside Rectangle, Inside Oval or Outside Oval shapes in the PixelChooser, the Offset X and Offset Y parameters set the height and width of the filtered region; they do not offset the effect.

    Fixed Bugs and Limitations

    BCC AVX version 4.1 corrects the following issues that occurred in earlier versions.

  • Light colors in a 3D Image Shatter effect don't disappear when the Red or Green channels are reduced to zero.

  • Added points in a custom spline shape in the BCC PixelChooser no longer jump to the upper left corner of the screen.

  • Motion Key renders now completely match what the effect looks like when previewed.

  • In the Halftone filter, the Brightness parameter now works properly when the Color Scheme menu is set to RGB .

  • When an OpenGL filter is placed on a title and the Bypass button is clicked, titles would stretch vertically and shift position. This problem has been fixed.

    BCC AVX version 4.0 corrects the following issues that occurred in earlier versions.

  • The BCC Glint, BCC Glitter and BCC Glare filters now correctly work with alpha channels. This means that you can apply the filters to a title and have the light originate from the text. In previous versions, the light was constrained to the fill the text. As part of this fix, the BCC Glitter filter includes a new parameter, the Glitter on Alpha Layer Only checkbox .

  • The DV Size Media checkbox has been removed from the General Controls parameter group. This checkbox automatically corrected an Avid problem rendering 720x480 DV media. Avid has corrected this problem, so this checkbox is no longer required.

  • The Rebuild Param Cache checkbox has been removed from the General Controls parameter group. This was used to force certain filters to rebuild the parameter cache. This problem has been corrected, so the checkbox is no longer required.

  • The Acceleration parameter has been removed from the General Controls parameter group. Acceleration adjusts the interpolation of certain parameters between Linear and Ease In/Out interpolations. Since BCC AVX 4.0 supports Avid's advanced keyframing model which includes multiple interpolation types, this parameter is no longer required.

  • Parameters in the Geometrics parameter group are now correctly saved when you save effects as presets.


PRODUCT UPDATES & SPECIAL OFFERS

Join our email newsletter and keep up to date