With the new Texture Composite shader, you can texturize 3D objects with procedural generators, gradients, images or even video clips from the filtered host timeline.
Use the new Procedural Noise shader, which includes over a dozen texture types, to generate custom materials, which can be applied to any 3D element in Title Studio. These custom textures can be saved as new material assets in your title studio custom library for easy and quick retrieval in any Title Studio project.
We've added 15 brand new professionally generated 3D models that were created using Cinema 4D and developed specifically for this version update of Title Studio. Included in this new batch are spherical elements and a series of backdrops, some with curved arc surfaces, some with a lo-poly terrain surface distortions.
The new C4D 3D models can be downloaded here.
The split 2D/3D scene modes allow objects to cast shadows in a true 3D environment.
3D Scene Mode: Objects in the path of a scene shadow light can cast 3D shadows onto other objects in the scene to create more photorealistic 3D graphics compositing. Objects render according to their position along the Z axis regardless of track hierarchy.
2D Scene Mode: Objects render according to their track hierarchy. The objects closest to the top of the stack will render in front of objects lower in the stack.
A simplified customizable timeline includes the option to hide/show transformations and/or materials at the click of a button. Quickly go over tracks in deep composites.
The Uberkey function includes a visible button in the timeline. Users can switch the visible track listing to display only those tracks containing animated parameters. View and fine-tune keyframe animation easily.