Rays Textured

The BCC Rays Textured filter creates a textured light using a noise map
pattern. The resulting light is generated from a chosen channel in the source
image, and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for
greater control over which areas of the image the filter should affect.

[To learn more about this filter, and see a breakdown of the various controls,
please click here.](https://www.borisfx.com/helpdocs/?page_id=1168 “BCC Rays
Textured Help Documentation” )