Rays Textured

The BCC Rays Textured filter creates a textured light using a noise map
pattern. The resulting light is generated from a chosen channel in the source
image, and spreads from a source point in all directions.

The built in PixelChooser, with integrated mocha planar tracking allows for
greater control over which areas of the image the filter should affect.

To learn more about this filter, and see a breakdown of the various controls,
please click here.