The BCC Prism filter can be used to simulate the photographic effect of chromatic aberration, where a bad lens can create prismatic color fringing along edges of contrast within the image.
The filter can also be used to create wipe or blur effects, and includes controls for image rotation along 2 points of one axis within the image, which with some settings leads to a pleasant twisting blurred effect.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the filter should affect.