Note: Before updating to v7.02 or later, please refer to the release notes for possible compatibility implications with the effect formerly known as Technicolor. See ‘What’s New’ below for details.
To Download and install:
- Make sure you have one or more of the following Autodesk products on Mac: Smoke 2010 or greater | Flame 2016 or greater
- Quit Smoke or other host applications that may be running.
- Download the Mac installer.
- Run the installer. When it asks for your passphrase, enter your Mac user login password, and follow the instructions given by the installer.
- Restart your host product, and the new plug-ins should appear in your effects menu.
To test out a Spark, select ‘Effects’ and then ‘Sparks’ and click on any Spark button while holding down the ‘Control’ and’Alt’ keys. You should find the plug-ins in /usr/discreet/sparks/sapphire_12. Select a Spark and the name should now appear on the button. Click again on the button to initialize the Spark. Select the source and destination clipsand the Spark interface window should be displayed.
To view on-line documentation after you install the software, go to the /Applications/GenArtsSapphireSparks12 folder and double click on Online Help.html or Online Help.pdf. You can also click on the “About” box while using any plug-in.
- Sapphire v9, v10, v11 and v12 can all be on your system at the same time, and you can continue using v9 and v10 as usual even after installing v12. However, please be aware that the names of the sparks are the same in all of the versions, which can lead to some confusion, and sometimes the older version may continue to be used unintentionally.
- Setup files saved with Sapphire v9 and v10 will not load into v12, but we have provided an update_setups utility to automatically convert setup files from v9, v10 and v11 to v12. For more information check the on-line doc after you install the software.
This software may use the Qt user interface framework. Qt is distributed under the terms of the Lesser GNU Public License (LGPL), Version 2.1; see http://www.gnu.org/licenses/lgpl-2.1.html for more details. The source code for Qt is available here.
What’s New In Sapphire 2019.4:
- Improved stability of Sapphire when using the GPU Fixed S_Effect and S_Transition in Burn, Flare, and Flame Assist
What’s New In Sapphire 2019.3
- Fixed a slowdown when Sapphire is first applied on some offline systems using activation-keys
What’s New in Sapphire 2019.02 for Autodesk
- Fixed mocha tracking on fields
- Minor installer improvements
- Improved proxy server support for installing and removing licenses
- Mocha Improvements:
- Stability improvements
- Memory usage improvements
- Fixed a crash when the Mocha cache directory is missing
- Fixed a crash opening certain old sapphire v11 mocha projects
- Minor speed improvements in the Preset Browser, Builder and Flare Editor
- Minor preset improvements
What’s New In Sapphire 2019.1
New Effect- PixelSort (Stylize Category)
- S_PixelSort is a damage effect that sorts the pixels in the image along different patterns of lines. There are three modes: “Linear” sorts along parallel lines, “Radial” sorts along lines radiating from a controllable center point, and “Circular” sorts along concentric circles. PixelSort sorts the pixels based on the relative values of the pixels that are over or under the specified threshold.
New Effect- WhipLash (Transition Category)
- S_WhipLash is a new transition that is an enhanced, modern 2D version of Swish3D. It pans between frames of the transition input clips while applying motion blur as well as allowing the RGB channels to be split for a chromatic aberration look.
- More than 25 new, high-quality LensFlare presets added.
- New workflow with the preset browser embedded in the Flare Designer – provides a live preview while browsing flare presets.
- New controls and features on the Gradient controls inside the Flare Designer.
- New “Components” - special complex elements to make creating advanced flares easier.
- New MultiStreak element.
- Several new controls for MultiStreak and MultiSpot.
Builder Improvements (After Effects, Premiere, Resolve, and Avid Only)
- New Animated Shape node.
- New Builder Presets for S_Effect and S_Transition including “Hand-drawn” transitions.
- Optimized performance for Nvidia CUDA cards in Blackmagic Resolve and Adobe Premiere Pro CC.
- Mocha Essentials UI - Mocha now offers a set of UI workspace options to let you choose the UI experience that best suits the task at hand. It opens up by default in the new Essentials mode which presents a simpler UI layout - perfect for standard tracking tasks. The original Mocha UI with all the bells and whistles is still available by choosing the Classic workspace from the menu on the top along with Roto and Big Picture workspaces.
- Mocha Magnetic and Freehand Drawing Tools - New Magnetic spline tools will automatically snap to contours in the image making it vastly quicker to roto complex objects. The new Freehand drawing tools also allow freehand tracing of masks for quick loose masking.
- Mocha Primitive Shape Tools - New Circular and Rectangular tools for simple creation of primitive shape masks.
- Mocha UI Enhancements - Full support for High DPI monitors on windows and improved Retina support on Mac along with numerous additional UI enhancements.