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Right-click Menu Items
No Change. Does nothing, makes it easier to take a quick look at the menu.
Frame on Selected. If the camera is unlocked, it swings around and moves in or out to bring selected object(s) to occupy most of the frame. If the camera is locked, the view is zoomed and panned to bring the selected object(s) full frame, without moving the camera or changing its field of view.
View. Submenu, see details below.
Toolbars. Controls for opening or closing the perspective-view toolbar overlays
Toolbars/Save as Defaults. Saves the current visibility settings and positions as the defaults next time SynthEyes is opened.
Navigate. When this mode is selected, the mouse navigation actions are activated by the left mouse button, not just the middle mouse. Keyboard: ‘N’ key.
Other Modes. Submenu of other left-mouse modes (other than Navigate), see below for details.
Set as Edit Mesh. Open the currently-selected mesh for editing, exposing its vertices. If no object is selected, any edit mesh is closed. Keyboard: ‘M’ key.
Clear Edit Mesh. The perspective-window state is changed so that there is no edit mesh. Note that any existing edit mesh is unchanged: it is not deleted, the only effect will be is that it will no longer be the edit mesh.
Create Mesh Object. Sets the mouse mode to create a mesh object on the current grid.
The type of object created is controlled by the 3-D control panel, as it is for the other viewports. Similar to, but separate from, the create button on the 3-D panel, if it is open.
Creation Object. Submenu selecting the object to be created. Mesh Operations. Submenu for mesh operations. See below. Texturing. Submenu for texture mapping. See below.
Linking. Submenu for tracker/mesh linking. See below.
Grid. Submenu for the grid. See below.
Preview Movie. Renders the perspective view for the entire frame range to create a movie for playback. See the preview control panel referece below.
Lock to Current Camera. The perspective window becomes locked to look through the camera selected as the Active Tracker Host on the main toolbar. The camera’s imagery appears as the background for the perspective view. You can no longer move the perspective view around. If already locked, the camera is unlocked: the background disappears, the camera is made upright (roll=0), and the view can be changed. Keyboard: ‘L’ key.
Stay Locked to Host. When checked, the perspective view will continue to be locked to the Active Tracker Host, even when the Active Tracker Host changes. When off, you can lock the perspective view to a particular camera or object and it will stay locked there.
Camera01, Object01, Camera02, etc. All cameras and objects are listed. Select one of these items to set the perspective view's camera specifically, ie as if you'd done a Lock to Current Cam. when that camera/object was the Active Tracker Host.
Doing so clears Stay Locked to Host. Note that these items continue to show the camera/object for the perspective view, even while the view is not locked, showing the object the view becomes locked to when you re-lock the view. When Stay Locked to Host is on and the view is not locked, no camera/object will be checked, because it will be determined by the Active Tracker Host at the time that it becomes locked.
Warning : The camera/object name at top left of a perspective view turns orange if the shot being displayed does not match the current active object, to warn against operator confusion.
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.