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This script creates a physical spherical placeholder mesh that represents the spherical shot's "image plane." The generated sphere (more specifically a moving object that holds it) is animated to track along with the camera and is textured with the shot imagery.
You have the option to have the sphere display the as-stabilized footage (in which the sphere does not rotate), or the un-stabilized footage, where the sphere rotates to show the effect of the 360 VR image stabilizer. The first option is useful when you are still working inside of SynthEyes, since the stabilizer remains active for use in the camera view. The second option is useful when you will export to other applications, and you want to have those applications use the unstabilized original footage. (Note that the only way to have unstabilized footage available is to disable the stabilizer.)
If you write the stabilized footage from SynthEyes for use in downstream applications, then you can use the first option for export.
A few details: spherical screens are not shown in the camera view, to avoid mucking it up. Also, in the first, for use in SynthEyes, the sphere and the moving object that holds it are configured to not be exported by default. So you must make both Exportable on the 3-D panel.
If you're really tricky, you can duplicate a shot and copy the stabilization to it, then you can have one shot/sphere with stabilized footage, and one without. But it's up to you to keep track of what's what!
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.