Blend Path (Edit)

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Blend Path (Edit)

This phase blends the path of a single object, as obtained from two different pipeline inputs, to form a single result path. The animated Weight lets you create smooth transitions. A weight of zero selects the path from input 0 (the first), a weight of one selects the path from input 1 (the second). See the tooltips on the inputs in the phase view if you are unsure which

input is which. With a weight of 0.25, the path will be 0.75*input0 + 0.25*input1, ie mostly still input0.


If the "FOV Also?" box is checked, then the FOV is also blended by the weight. The output lens mode will be Zoom. You may need to set it back to Fixed in your phase tree for re- solving the input paths.

If the "Trackers also?" box is checked, then solved trackers are combined between the two inputs, ie a tracker is solved in the result if if it is solved in either of the two inputs. If solved in both, the positions are averaged. Mo-cap tracker paths are blended according to the animated weight.

If the "Solve to Seed?" checkbox is checked, then the solve path is copied and output as the seed path as well. That allows you to take the two paths, blend them together, so that a subsequent solve can lock to that seed path.

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