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What Happens If I Refine?
After you have built a mesh from tracker locations, you may need to update the tracking and solution. The tracker locations will change, and without further action, the mesh vertices will not. The tracker locations are stored in the mesh as the mesh is generated.
However, SynthEyes contains a Linking subsystem that can record the original tracker producing a vertex. This subsystem stores the linkages automatically when you use the Convert to Mesh and Assemble Mesh operations of the perspective window.
After a solve, you can update the mesh using the Linking/Update meshes using links operation on the right-click menu. This does not happen automatically, as there are several possibilities involved with linking, as you will see below.
Important: the links cover only the vertices generated from trackers. If you create additional vertices, either manually or by subdividing, those vertices can not and will not be updated.
Links apply for a specific shot, ie the shot the tracker is a part of. A given vertex can be linked to different trackers on different shots! When you use Update meshes using links, the currently-active shot determines which links are used to update the vertices.
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