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Flame Exporter Guide
Introduction
Getting Started with the Flame Exporter:
Using the Flame Exporter
Very Important Tips and Fine Print
Cards/Surfaces in SynthEyes and Flame
Special Situations: Tracker/Mesh/etc Edition
I color-corrected the clip, can I send that to SynthEyes?
I want to change the name of a Tracker
I renamed a Tracker in Flame by mistake; now I have two.
I want to delete a Tracker/Mesh/Light/etc. from SynthEyes and Flame
I want something in SynthEyes, but not in Flame
I deleted first in Flame, not in SynthEyes, now it doesn’t reappear. Is that OK?
I deleted in Flame, but now I want it back!
I need a Free Camera, but started with a Target Camera, or v.v.
The Axis hashes are too big or small
My Meshes or Tracker Chisels are white
My Meshes or Tracker Chisels are all black
My Surfaces are being lit and don’t match the background.
Versioning the Action Node
Special Situations: Projects Edition
Reopen SynthEyes from Flame
Head/Tail Changed
Versioning the .sni file
Direct a .sni file to a different Flame project/batch/etc
Put it …. There
Somebody changed the project/batch/clip/… name
Running other exporters too
Tracking a shot for Flame on a different machine
Getting the shot from the Flame Artist
Setting up the shot on SynthEyes
Track
Ready to start exporting
Sending the files to the Flame artist
How the Flame artist uses the export
Uh oh, Too Old! Or Too New!
After Installing a New Version of SynthEyes
Flame Exporter Controls Reference
Supported Features
Unsupported Features
Path Remapping with Environment Variables
Technical Details
SynthEyes-To-Flame Configuration JSON file
Clip NotePython Hook
Export Preset
Shot setup JSON File
Project Folder Python Script
Manifest files
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.