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Creating Meshes from Tracker Positions
Now we'll move on to consider building up true 3-D models of the set. The tracker locations are the basis of this process. As with all set reconstruction activities, you should nail down the scene tracking before proceeding with modeling.
The "Edit Mesh"
Example: Ground Reconstruction
Adding Vertices
Controlling Auto-Triangulation
Using the Assemble Mesh Mouse Mode
Mesh Editing
What Happens If I Refine?
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