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Creating a Rectangular Spline
This example shows how to create a small rectangular garbage matte at a specific location (arbitrary in this example). For example, mattes such as this can be used to make the auto-tracker ignore a burned-in time code.
obj = Scene.activeObj shot = obj.shot
nu = new shot.spline nu.isEnabled = 1
nu.vtx[1].uvNoCalc = Point(-0.015, -0.005) nu.vtx[2].uvNoCalc = Point(0.055, -0.005)
nuvtx1 = new nu.vtx nuvtx1.isCorner = 1
nuvtx1.uvNoCalc = Point(-0.085, -0.08)
nuvtx2 = new nu.vtx nuvtx2.isCorner = 1
nuvtx2.uvNoCalc = Point(0.055, -0.08)
nuvtx3 = new nu.vtx nuvtx3.isCorner = 1
nuvtx3.uvNoCalc = Point(0.055, 0.07)
nuvtx4 = new nu.vtx nuvtx4.isCorner = 1
nuvtx4.uvNoCalc = Point(-0.085, 0.07)
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