Rays
Description
Create stunning and realistic light ray effects quickly and easily. Known as volumetric lighting in computer graphics or crepuscular rays in atmospheric optics, this dramatic effect adds polish and style. Since the rays are only added to highlight areas, they have the effect of passing through objects and add a third dimensional quality. Add shafts of light streaming through clouds, rays filtering through a forest canopy, beams of light on a foggy night or rays shooting out from text. Rays adds a striking and dramatic quality to any image.
Node Group
Light.
Controls
Rays
Blend
Determines the blend mode to be used to create the rays effect.
Position
Move the point control in the center of the screen to change the source point from which the rays will emanate.
Length
Sets the ray length.
Brightness
Sets the brightness of the rays.
Color
Sets the color of the rays.
Blur
Blurs the rays.
Threshold
Controls the amount of rays based on a brightness threshold. Fewer rays with more definition are generated at higher threshold values.
Light Source
A circular light source can be used to enhance the generation of the light rays. It is particularly useful when the image does not have strong highlights.
Brightness
Sets the brightness of the light source.
Size
Sets the size of the light source.
Texture
Adds texture to the rays.
Amount
Sets the amount of texture.
Size
Sets the size of the texture.
Phase
Sets the randomness of the texture.
Shimmer
Randomizes the rays.
Amount
Sets the amount of shimmering.
Phase
Sets the randomness of the shimmering.
Opacity
Rays
Sets the opacity of the rays.
Source
Sets the opacity of your image.
Alpha
Affect Alpha
The rays modify the alpha channel.
Note: Affect Alpha requires that the image have an alpha channel.
Rays From Alpha
The rays are generated from the alpha channel instead of the RGB channels. In this case, the rays will not use color from the image and will typically be brighter. Values between 0 and 100 interpolate between using the RGB and the alpha.
Rays Under Source
Composites the image over the rays.