Sapphire Plug-ins for Autodesk: LightLeak

LightLeak

Renders abstract patterns of color that simulate light leaking through gaps in a camera body. The light leak consists of three distinct elements which can be adjusted individually.

Inputs:

Back: Optional. The clip to use as background.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Overall Color: Default rgb: [1 1 1].
The overall color of the light leak.

Scale Lights: Default: 1, Range: 0 or greater.
Scales the light leak by this value. Increase for a brighter result.

Offset Darks: Default: 0, Range: any.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.

Hue Shift: Default: 0, Range: any.
Shifts the hue of the light leak, in revolutions from red to green to blue to red.

Saturation: Default: 1, Range: 0 or greater.
Scales the color saturation of the light leak. Increase for more intense colors. Set to 0 for a monochrome light leak.

Gamma: Default: 1, Range: 0.1 or greater.
Increasing gamma brightens the light leak, and especially boosts the darker areas.

Speed: Default: 1, Range: 0 or greater.
Scales the speed of all elements.

Glow Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the glow which is applied to the entire image after combining the light leak with the background.

Glow Width: Default: 0.4, Range: 0 or greater.
The width of the glow. Increase for a softer glow and decrease for a sharper, brighter glow.

Glow Threshold: Default: 0.8, Range: 0 or greater.
Parts of the image that are brighter than this value get glowed.

Flicker Amp: Default: 0.2, Range: 0 or greater.
The amount of random flickering in the light leak brightness.

Flicker Freq: Default: 4, Range: 0 or greater.
The frequency of the random flickering. Increase for more variation between frames. Decrease for slower flickering.

Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Element1 Parameters:

Element1 Enable: Check-box,  Default: on.
Turns this element on and off.

Element2 Parameters:

Element2 Enable: Check-box,  Default: off.
Turns this element on and off.

Element3 Parameters:

Element3 Enable: Check-box,  Default: off.
Turns this element on and off.

Shift: X & Y,   Default: [0 0], Range: any.
Shifts the position of all elements.

Random Motion: Default: 0, Range: 0 or greater.
The amount of random motion of each element.

Random Frequency: Default: 4, Range: 0 or greater.
The frequency of random motion. Increase for faster, more frenetic motion. Decrease for slower, smoother motion.

Scale Background: Default: 1, Range: 0 or greater.
Scales the brightness of the background before combining with the lights. If 0, the result will contain only the light image over black.

Combine: Popup menu,  Default: Screen .
Determines how the light leak is combined with the background image.
Screen: the light leak is blended with the background using a function that helps prevent overly bright results
Add: the light leak is added to the background.
Leaks Only: the light leak is shown on its own, with no background

Params2:

Outer Color1: Default rgb: [1 1 0.15].
The color at the outer edge of this element.

Mid Color1: Default rgb: [1 0.7 0.3].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.

Center Color1: Default rgb: [1 0.1 0].
The color at the center of this element.

Brightness1: Default: 0.2, Range: 0 or greater.
Scales the brightness of this element.

Size1: Default: 2, Range: 0 or greater.
Adjusts the size of this element. This parameter can be adjusted using the Size1 Widget.

Rel Height1: Default: 2, Range: 0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.

Angle1: Default: 175, Range: any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip. This parameter can be adjusted using the Angle1 Widget.

Center1: X & Y,   Default: [0 0], Range: any.
The center point of this element's motion. The element will reach this location half way through the clip. This parameter can be adjusted using the Center1 Widget.

Softness1: Default: 0.4, Range: 0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.

Midpoint1: Default: 0.5, Range: 0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.

Speed1: Default: 1, Range: 0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.

Noise Amp1: Default: 2, Range: 0 or greater.
The amount of noise applied to this element.

Noise Freq1: Default: 1.5, Range: 0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.

Noise Freq Rel Y1: Default: 1, Range: 0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.

Noise Detail1: Default: 0, Range: 0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.

Noise Boil Speed1: Default: 1, Range: 0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.

Outer Color2: Default rgb: [0.25 0.15 0.1].
The color at the outer edge of this element.

Mid Color2: Default rgb: [0.7 0.12 0.22].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.

Center Color2: Default rgb: [1 1 1].
The color at the center of this element.

Brightness2: Default: 1, Range: 0 or greater.
Scales the brightness of this element.

Size2: Default: 2, Range: 0 or greater.
Adjusts the size of this element. This parameter can be adjusted using the Size2 Widget.

Rel Height2: Default: 2, Range: 0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.

Angle2: Default: 175, Range: any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip. This parameter can be adjusted using the Angle2 Widget.

Center2: X & Y,   Default: [-0.5 -0.5], Range: any.
The center point of this element's motion. The element will reach this location half way through the clip. This parameter can be adjusted using the Center2 Widget.

Softness2: Default: 0.4, Range: 0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.

Params3:

Midpoint2: Default: 0.5, Range: 0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.

Speed2: Default: 1, Range: 0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.

Noise Amp2: Default: 1, Range: 0 or greater.
The amount of noise applied to this element.

Noise Freq2: Default: 3, Range: 0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.

Noise Freq Rel Y2: Default: 1, Range: 0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.

Noise Detail2: Default: 0, Range: 0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.

Noise Boil Speed2: Default: 0, Range: 0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.

Outer Color3: Default rgb: [0.2 0.2 0].
The color at the outer edge of this element.

Mid Color3: Default rgb: [0.55 0.4 0].
The color at the midpoint of this element, between the Outer and Center Colors. The exact location depends on the Midpoint parameter.

Center Color3: Default rgb: [1 0.7 0].
The color at the center of this element.

Brightness3: Default: 1, Range: 0 or greater.
Scales the brightness of this element.

Size3: Default: 0.25, Range: 0 or greater.
Adjusts the size of this element. This parameter can be adjusted using the Size3 Widget.

Rel Height3: Default: 1, Range: 0 or greater.
Scales the vertical dimension of this element, making it elliptical instead of circular.

Angle3: Default: 175, Range: any.
The angle of this element's path across the screen. The element moves along a line at this angle, passing through the center position at the midpoint of the clip. This parameter can be adjusted using the Angle3 Widget.

Center3: X & Y,   Default: [0.5 0.5], Range: any.
The center point of this element's motion. The element will reach this location half way through the clip. This parameter can be adjusted using the Center3 Widget.

Softness3: Default: 0.4, Range: 0 or greater.
Blurs the color gradient of this element. Increase for a smoother gradient, or decrease for sharper bands of color.

Midpoint3: Default: 0.5, Range: 0 to 1.
Moves the location of the Mid Color between the center and outer edge of the element. Set to 0 to place the Mid Color at the center, or 1 to place it at the edge.

Speed3: Default: 1, Range: 0 or greater.
The speed at which this element moves across the screen. Set to zero to keep the element stationary at its center position. A faster speed means the element will start and end farther from its center.

Noise Amp3: Default: 0.5, Range: 0 or greater.
The amount of noise applied to this element.

Noise Freq3: Default: 1, Range: 0 or greater.
The frequency of the noise applied to this element. Increase for smaller blobs, or decrease for larger ones.

Noise Boil Speed3: Default: 0, Range: 0 or greater.
Sets the speed of noise boiling or evolving as the element moves. Set to 0 for a static noise pattern.

Noise Detail3: Default: 0, Range: 0 to 1.
Controls the amount of fine detail in the noise simulation. Decrease to get smoother noise, increase for a more crunchy or grainy look.

Noise Freq Rel Y3: Default: 1, Range: 0 or greater.
The relative vertical frequency of the noise pattern. Increase to flatten the noise, or decrease to stretch it out vertically.

Mocha: Default: 0, Range: 0 or greater, Shared .
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater, Shared .
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1, Shared .
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off, Shared .
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Show Mocha Only: Check-box,  Default: off, Shared .
Bypass the effect and show the Mocha Mask itself.

Bypass Mocha: Check-box,  Default: off, Shared .
Ignore the Mocha Mask and apply the effect to the entire source clip.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

LensFlare
Glint
Glare
Sapphire Plug-ins Introduction

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What's New In This Version
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Using the Sapphire Effect Builder
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Resetting Parameters to Defaults
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