Sapphire Plug-ins for Autodesk: DissolveShake

DissolveShake

In the S_Dissolves Plugin.

Transitons between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation. It is random but repeatable, so with the same parameters the same shaking motion is generated each time. Turn on Motion Blur and adjust the Mo Blur Length for different amounts of blur. Adjust the Amplitude and Frequency for different shaking speeds and amounts. The Rand parameters give detailed control of the random non-periodic shaking, and the Wave parameters adjust the regular periodic shaking. The X, Y, Z, and Tilt parameters control the horizontal, vertical, zoom, and rotation amounts of shaking respectively.

Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amt: AutoTransition,  Default: 0, Range: -0.5 to 1.5, Shared .
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition.

Dissolve Speed: Default: 3, Range: 1 or greater.
The speed of the dissolve between the From and To clips. When set to 1, the dissolve takes place over the entire duration of the effect. When set higher, the dissolve is shorter, although the shaking still takes place over the entire duration.

Amplitude: Default: 3, Range: 0 or greater.
Scales the amplitude of the shaking motion.

Frequency: Default: 10, Range: 0.01 or greater.
Increase for faster shaking, decrease for slower shaking. (Be careful if you animate frequency values because the resulting shake frequency is also affected by the rate of change of the value.)

Seed: Default: 0, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Wrap: X & Y,  Popup menu,  Default: [ Reflect Reflect ].
Determines the method for accessing outside the borders of the source images.
No: gives black beyond the borders.
Tile: repeats a copy of the image.
Reflect: repeats a mirrored copy. Edges are often less visible with this method.

Mo Blur Length: Default: 0.5, Range: 0 or greater.
Scales the amount of motion blur. Use around .5 when processing on fields or 1.0 for frames to give realistic motion blur. This parameter has no effect if Motion Blur is No .

Motion Blur: Check-box,  Default: on.
Options for motion blur of the shaking motion.

Channels Parameters:

Red Amplitude: Default: 1, Range: 0 or greater.
The relative amount of shaking in the red channel. Changing this value from the default will cause the red channel to move more or less than the other color channels, resulting in a color fringing or channel separation look.

Green Amplitude: Default: 1, Range: 0 or greater.
The relative amount of shaking in the green channel.

Blue Amplitude: Default: 1, Range: 0 or greater.
The relative amount of shaking in the blue channel.

RGB Randomness: Default: 0, Range: 0 or greater.
The amount of random motion in each color channel. Turn up this parameter to cause all three color channels to move randomly on different paths, independent of the overall shaking. This motion is scaled by X Rand Amp, Y Rand Amp, Z Rand Amp, and Tilt Rand Amp.

Red Phase: Default: 0, Range: any.
The relative phase of the red channel. Positive values will move the red channel ahead of the others in time, causing it to move first and the other channels to follow. Negative values have the opposite effect, causing the red channel to lag behind the others. Small values usually produce the best looks.

Green Phase: Default: 0, Range: any.
The relative phase of the green channel.

Blue Phase: Default: 0, Range: any.
The relative phase of the blue channel.

RGB Frequency: Default: 2, Range: 0 or greater.
The frequency of the random color channel shaking.

X Axis Parameters:

X Rand Amp: Default: 0.2, Range: 0 or greater.
Amplitude of horizontal random shaking.

X Rand Freq: Default: 1, Range: 0 or greater.
Frequency of horizontal random shaking.

X Wave Amp: Default: 0, Range: 0 or greater.
Amplitude of horizontal regular wave shaking.

X Wave Freq: Default: 0.5, Range: 0 or greater.
Frequency of horizontal regular wave shaking, in cycles per second.

Y Axis Parameters:

Y Rand Amp: Default: 0.1, Range: 0 or greater.
Amplitude of the vertical random shaking.

Y Rand Freq: Default: 1, Range: 0 or greater.
Frequency of the vertical random shaking.

Y Wave Amp: Default: 0, Range: 0 or greater.
Amplitude of the vertical regular wave shaking.

Y Wave Freq: Default: 0.5, Range: 0 or greater.
Frequency of the vertical regular wave shaking, in cycles per second.

Z Axis Parameters:

Z Rand Amp: Default: 0, Range: 0 or greater.
Amplitude of the zoom random shaking.

Z Rand Freq: Default: 1, Range: 0 or greater.
Frequency of the zoom random shaking.

Z Wave Amp: Default: 0, Range: 0 or greater.
Amplitude of the zoom regular wave shaking.

Z Wave Freq: Default: 0.5, Range: 0 or greater.
Frequency of the zoom regular wave shaking, in cycles per second.

Tilt Parameters:

Tilt Rand Amp: Default: 0, Range: 0 or greater.
Amplitude of the rotational random shaking, in degrees.

Tilt Rand Freq: Default: 1, Range: 0 or greater.
Frequency of the rotational random shaking.

Tilt Wave Amp: Default: 0, Range: 0 or greater.
Amplitude of the rotational regular wave shaking, in degrees.

Tilt Wave Freq: Default: 0.5, Range: 0 or greater.
Frequency of the rotational regular wave shaking, in cycles per second.
See general info for: Res , On Fields , Redraw , Undo , Load Defaults , Crop , Add Noise , and Use Gamma .


See Also:

Shake
WarpTransform
BlurMotion
Flicker
WarpTransform
BlurMotion
BlurMotionCurves
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