S_TileScrambleBreaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image. The amount and direction of shifting are controllable.In the Sapphire Stylize category.
Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Scramble Speed:
Default:
0.1,
Range:
any.
How much scrambling to apply to each tile. Zero gives the original image.
-
Scramble Rel X:
Default:
1,
Range:
0 or greater.
Relative scramble amount in X. Set to zero to get only vertical scrambling.
-
Scramble Rel Y:
Default:
1,
Range:
0 or greater.
Relative scramble amount in Y. Set to zero to get only horizontal scrambling.
-
Tiles:
Default:
10,
Range:
1 or greater.
How many tiles across the image. Increase for many tiny tiles; decrease for a few large ones.
-
Tile Rel Width:
Default:
1,
Range:
0.01 or greater.
Scales the height of each tile.
-
Tile Rel Height:
Default:
1,
Range:
0.01 or greater.
Scales the width of each tile.
-
Tile Shift:
X & Y, Default:
screen center.
shifts the edges of the tiles in X and Y. This doesn't shift the contents of the tiles, just the boundaries. Animate for an interesting effect.
-
Rotate Warp Dir:
Default:
0,
Range:
any.
Rotates the warping direction by this many degrees. Animate to rotate the tiles around for an interesting effect.
-
Z Dist:
Default:
1,
Range:
0.01 or greater.
Scales the distance of the image in each tile in or out from its center. Increase to zoom out, decrease to zoom in.
-
Seed:
Default:
0.123,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Wrap:
Popup menu, Default: No
.
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
off.
If enabled, the image is filtered when it is resampled smaller. This gives a better quality result when Z Dist is greater than 1. Has no effect when Z Dist is 1 or less.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.